O temacie
Autor Radek
Zaczęty 30.08.2009 roku
Wyświetleń 2060
Odpowiedzi 8
Radek
D:\JoWood\Gothic2ZlotaEdycja\_Work\Data\Textures\_compiled
INSTANCE ITAR_hełm (C_Item) {name = "Hełm"; mainflag = ITEM_KAT_ARMOR; flags = 0; protection [PROT_EDGE] = 100; protection [PROT_BLUNT] = 100; protection [PROT_POINT] = 150; protection [PROT_FIRE] = 50; protection [PROT_MAGIC] = 50; value = 5000; wear = WEAR_HEAD; visual = "helm.3ds"; visual_skin = 1;material = MAT_METAL; description = name;TEXT[0] = "Hełm testowy";TEXT[1] = NAME_Prot_Edge; COUNT[1] = protection [PROT_EDGE];TEXT[2] = NAME_Prot_Point; COUNT[2] = protection [PROT_POINT];TEXT[3] = NAME_Prot_Fire; COUNT[3] = protection [PROT_FIRE];TEXT[4] = NAME_Prot_Magic; COUNT[4] = protection [PROT_MAGIC];TEXT[5] = NAME_Value; COUNT[5] = value;};
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