Plik ZS_MM_Rtn_Summoned.d
func void B_SummonedAssessTalk()
{
Npc_ChangeAttribute(self,ATR_HITPOINTS,-self.attribute[ATR_HITPOINTS_MAX]);
};
...
if(Hlp_GetInstanceID(self) == Hlp_GetInstanceID(Wisp_Detector))
{
Npc_PercEnable(self,PERC_ASSESSTALK,B_AssessTalk);
}
else
{
Npc_PercEnable(self,PERC_ASSESSTALK,B_SummonedAssessTalk);
};
Czyli jak dasz to:
if(Hlp_GetInstanceID(self) == Hlp_GetInstanceID(Wisp_Detector)
||(Hlp_GetInstanceID(self) == Hlp_GetInstanceID(TwojFredzik)))
zamiast:
if(Hlp_GetInstanceID(self) == Hlp_GetInstanceID(Wisp_Detector))
To zadziała.