Zrobiłem sobie nowy pancerz w skryptach:
Spoiler
const int ItAr_Myrtana_Addon = 750;
// ******************************************************
INSTANCE ItAr_Myrtana_Addon (C_Item)
{
name = "Zbroja żołnierza Myrtany";
mainflag = ITEM_KAT_ARMOR;
flags = 0;
protection [PROT_EDGE] = 45;
protection [PROT_BLUNT] = 45;
protection [PROT_POINT] = 20;
protection [PROT_FIRE] = 0;
protection [PROT_MAGIC] = 5;
value = ItAr_Myrtana_Addon;
wear = WEAR_TORSO;
visual = "ItAr_Sld_M.3ds";
visual_change = "Armor_Myrtana_Addon.asc";
visual_skin = 0;
material = MAT_LEATHER;
description = name;
TEXT[0] = "Ta zbroja widziała już wiele bitew";
TEXT[1] = NAME_Prot_Edge;
COUNT[1] = protection [PROT_EDGE];
TEXT[2] = NAME_Prot_Point;
COUNT[2] = protection [PROT_POINT];
TEXT[3] = NAME_Prot_Fire;
COUNT[3] = protection [PROT_FIRE];
TEXT[4] = NAME_Prot_Magic;
COUNT[4] = protection [PROT_MAGIC];
TEXT[5] = NAME_Value;
COUNT[5] = value;
};
Armor_Myrtana_Addon.asc - zrobiony npdst. Armor_SLD_M.asc (nowa tekstura - Myrtana armor.tga)
Kiedy odpalam Gothica wyskakuje błąd:
W tym wypadku linijka 582 to:
INSTANCE ItAr_Myrtana_Addon (C_Item)