Zrobiłem sobie skrypt na postać, broń i dialogi wg. poradnika Czipa17.
Wszystko było ok, postać zespawnowałem, broń jest. Problem pojawia się kiedy chce z nią pogadać, kiedy chce pogadać z kimkolwiek bo wtedy WSZYSTKIE dialogi w grze nie mają dźwięku, nie pojawia się okienko z rozmową, po prostu wciskam w wyborze dialogów jakąś opcję i nic się nie dzieje. Tak jakby rozmowa minęła w ułamku sekundy, nawet okienko się nie otworzyło.
Specjalnie aby próbować to naprawić zainstalowałem na czysto G2 i NK. Do tego G2MDK, polskie skrypty i polski spacer.
Wszystko się dobrze spisuje na normalnej Nocy Kruka (Wiadomo, jest tylko niemieckie menu i napisy dialogowe ale jest głos, pojawiają się dialogi).
Jednak kiedy odpalam z moda to nic nie działa. Poniżej wrzucam kod z programu zSpy. Z tego co widzę nie wykrywa dialogów.
Spoiler
[i] 00:55 Info: 4 B: VP: Closing Videofile: "D:\JOWOOD\GOTHIC II\_WORK\DATA\VIDEO\INTRO_ADDON.BIK" .... <zBinkPlayer.cpp,#128>
[i] 00:55 Info: 4 B: VP: Closing Videofile finished .... <zBinkPlayer.cpp,#134>
[i] 00:55 Info: 5 B: GAM: Game unpaused .... <oGame.cpp,#2767>
[i] 00:55 Info: 5 X: [LoadThemeByScript]: loading theme:XAR_DAY_STD .... <zMusic_Dm.cpp,#519>
[w] 00:55 Warn: 0 U: AI: Output-unit DIA_Addon_Xardas_AddonIntro_Add_14_10 not found ! .... <oNpc.cpp,#13943>
[w] 00:56 Warn: 0 U: AI: Output-unit DIA_Xardas_Hello_15_03 not found ! .... <oNpc.cpp,#13943>
[w] 00:56 Warn: 0 U: AI: Output-unit DIA_Xardas_Hello_14_04 not found ! .... <oNpc.cpp,#13943>
[w] 00:56 Warn: 0 U: AI: Output-unit DIA_Xardas_Hello_14_07 not found ! .... <oNpc.cpp,#13943>
[w] 00:56 Warn: 0 U: AI: Output-unit DIA_Xardas_Hello_14_08 not found ! .... <oNpc.cpp,#13943>
[w] 00:57 Warn: 0 U: AI: Output-unit DIA_Xardas_Hello_14_09 not found ! .... <oNpc.cpp,#13943>
[w] 00:57 Warn: 0 U: AI: Output-unit DIA_Xardas_Hello_15_10 not found ! .... <oNpc.cpp,#13943>
[w] 00:57 Warn: 0 U: AI: Output-unit DIA_Xardas_Hello_14_11 not found ! .... <oNpc.cpp,#13943>
[w] 00:57 Warn: 0 U: AI: Output-unit DIA_Xardas_Hello_14_12 not found ! .... <oNpc.cpp,#13943>
[w] 00:57 Warn: 0 U: AI: Output-unit DIA_Xardas_Hello_15_13 not found ! .... <oNpc.cpp,#13943>
[w] 00:57 Warn: 0 U: AI: Output-unit DIA_Xardas_Hello_14_14 not found ! .... <oNpc.cpp,#13943>
[w] 00:57 Warn: 0 U: AI: Output-unit DIA_Xardas_Hello_14_15 not found ! .... <oNpc.cpp,#13943>
[i] 00:59 Info: 5 C: SND: Creating Sound Instance LOGENTRY (alternative: 0) .... <zSndMss.cpp,#1297>
[w] 00:59 Warn: 0 U: AI: Output-unit DIA_Xardas_TODO_15_00 not found ! .... <oNpc.cpp,#13943>
[w] 00:59 Warn: 0 U: AI: Output-unit DIA_Xardas_TODO_14_01 not found ! .... <oNpc.cpp,#13943>
[w] 00:59 Warn: 0 U: AI: Output-unit DIA_Xardas_TODO_14_02 not found ! .... <oNpc.cpp,#13943>
[w] 00:59 Warn: 0 U: AI: Output-unit DIA_Xardas_TODO_14_03 not found ! .... <oNpc.cpp,#13943>
[w] 00:59 Warn: 0 U: AI: Output-unit DIA_Xardas_TODO_14_04 not found ! .... <oNpc.cpp,#13943>
[w] 01:00 Warn: 0 U: AI: Output-unit DIA_Xardas_TODO_14_05 not found ! .... <oNpc.cpp,#13943>
[w] 01:00 Warn: 0 U: AI: Output-unit DIA_Addon_Xardas_Add_14_07 not found ! .... <oNpc.cpp,#13943>
[w] 01:00 Warn: 0 U: AI: Output-unit DIA_Addon_Xardas_Add_14_08 not found ! .... <oNpc.cpp,#13943>
[i] 01:01 Info: 1 B: Introducing chapter: Rozdział 1 (6000ms) .... <oGameExternal.cpp,#7257>
[i] 01:01 Info: 1 B: Introducing chapter ended. .... <oGameExternal.cpp,#7261>
[w] 01:02 Warn: 0 U: AI: Output-unit DIA_Xardas_FirstEXIT_15_00 not found ! .... <oNpc.cpp,#13943>
[w] 01:02 Warn: 0 U: AI: Output-unit DIA_Xardas_FirstEXIT_14_01 not found ! .... <oNpc.cpp,#13943>
[w] 01:02 Warn: 0 U: AI: Output-unit DIA_Xardas_FirstEXIT_14_02 not found ! .... <oNpc.cpp,#13943>
[i] 01:02 Info: 1 R: Deleting EV_PROCESSINFOS message [OK] .... <oNpcMessages.cpp,#1283>
[i] 01:02 Info: 5 C: SND: Creating Sound chapter_01.wav (single) .... <zSndMss.cpp,#1126>
[i] 01:03 Info: 3 B: GMAN: Entering Menu-Section .... <oGameManager.cpp,#1350>
[i] 01:03 Info: 3 B: VID: Videomode found .... <oGameManager.cpp,#1112>
[i] 01:03 Info: 3 B: VID: Secure videomode found: 800x600x16 .... <oGameManager.cpp,#1116>
[i] 01:03 Info: 4 B: GMAN: Menu started (ingame) .... <oGameManager.cpp,#1396>
[i] 01:03 Info: 5 B: GAM: Game paused .... <oGame.cpp,#2744>
[i] 01:05 Info: 5 B: GAM: Game unpaused .... <oGame.cpp,#2767>
[i] 01:05 Info: 4 B: GMAN: Menu finished .... <oGameManager.cpp,#1410>
[i] 01:05 Info: 4 B: MENU: LEAVE_GAME .... <oGameManager.cpp,#1430>
[i] 01:05 Info: 4 B: GMAN: Menu-Selection "exit" .... <oGameManager.cpp,#1437>
[i] 01:05 Info: 3 B: OPT: Applying settings ... .... <oGameManager.cpp,#1178>
[i] 01:05 Info: 3 B: OPT: Lookaround inverse = 0 .... <oGameManager.cpp,#1221>
[i] 01:05 Info: 3 B: OPT: Music-Volume: Value=0.800000012 .... <oGameManager.cpp,#1233>
[i] 01:05 Info: 3 B: OPT: Sound-Volume: Value=1 .... <oGameManager.cpp,#1234>
[i] 01:05 Info: 3 B: OPT: Mouse-Enabled = 1 .... <oGameManager.cpp,#1240>
[i] 01:05 Info: 3 B: OPT: Mouse-Sensitivity = 0.550000012 .... <oGameManager.cpp,#1241>
[i] 01:05 Info: 3 B: OPT: Level-Sight: Value=300, resulting factor=3 .... <oGameManager.cpp,#1251>
[i] 01:05 Info: 3 B: OPT: Vob-Sight: Value=14 .... <oGameManager.cpp,#1254>
[i] 01:05 Info: 3 B: OPT: Sky: Value=1 .... <oGameManager.cpp,#1271>
[i] 01:05 Info: 3 B: OPT: Model-Details: Value=1 .... <oGameManager.cpp,#1294>
[i] 01:05 Info: 3 B: OPT: Blood-Details: Value=2 .... <oGameManager.cpp,#1302>
[i] 01:05 Info: 3 B: GMAN: Leaving Menu-Section .... <oGameManager.cpp,#1537>
[i] 01:05 Info: 3 B: GOTHIC: Exiting game ... .... <oGameManager.cpp,#628>
[i] 01:05 Info: 0 D: OBJ: zCWayNet leaks, num: 1 .... <zObject.cpp,#691>
[w] 01:05 Warn: 0 D: OBJ: Memory leaks found! .... <zObject.cpp,#699>
[i] 01:05 Info: 0 D: OBJ: zCWaypoint leaks, num: 2959 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCVobStartpoint leaks, num: 1 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCVobSpot leaks, num: 2289 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCEventManager leaks, num: 1121 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: oCWorld leaks, num: 1 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: oCTouchDamage leaks, num: 3 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: oCObjectFactory leaks, num: 1 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: oCMsgConversation leaks, num: 6542 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: oCMsgManipulate leaks, num: 1 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: oCMsgMovement leaks, num: 2 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: oCNpc leaks, num: 1055 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: oCNpcTalent leaks, num: 4541 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: oCMobFire leaks, num: 43 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: oCMobDoor leaks, num: 190 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: oCMobWheel leaks, num: 1 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: oCMobContainer leaks, num: 159 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: oCMobSwitch leaks, num: 21 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: oCMobBed leaks, num: 7 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: oCMobInter leaks, num: 463 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: oCMOB leaks, num: 112 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: oCItem leaks, num: 5397 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCViewDraw leaks, num: 1 .... <zObject.cpp,#691>
[i] 01:05 Info: 5 X: zCDXTCCache_D3D :: ClearCache: Surfaces to clear - 0 .... <zRndD3D_DxtcCache.cpp,#177>
[i] 01:05 Info: 0 D: OBJ: oCZoneMusicDefault leaks, num: 1 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: oCZoneMusic leaks, num: 36 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCVobSoundDaytime leaks, num: 41 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCVobSound leaks, num: 499 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCZoneZFogDefault leaks, num: 1 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCZoneZFog leaks, num: 6 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCZoneVobFarPlaneDefault leaks, num: 1 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCZoneVobFarPlane leaks, num: 1 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCVobAnimate leaks, num: 14 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCPFXControler leaks, num: 16 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCEarthquake leaks, num: 1 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCMover leaks, num: 56 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCTriggerList leaks, num: 19 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCTrigger leaks, num: 13 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCTriggerWorldStart leaks, num: 6 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCCodeMaster leaks, num: 6 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCMessageFilter leaks, num: 6 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCTriggerUntouch leaks, num: 1 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCVobLight leaks, num: 3404 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCVob leaks, num: 13483 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCVobLightPreset leaks, num: 11 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCVertexBuffer leaks, num: 154 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCLightMap leaks, num: 10034 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCTexture leaks, num: 1106 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCSoundFX leaks, num: 112 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCSkyControler_Outdoor leaks, num: 1 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCSkyControler_Indoor leaks, num: 1 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCMeshSoftSkin leaks, num: 12 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCProgMeshProto leaks, num: 629 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCParticleFX leaks, num: 859 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCMorphMesh leaks, num: 67 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCModelAni leaks, num: 146 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCModel leaks, num: 902 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCMesh leaks, num: 36 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCMaterial leaks, num: 3282 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCLensFlareFX leaks, num: 7 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCDecal leaks, num: 1407 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCAIBase leaks, num: 189 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCCamTrj_KeyFrame leaks, num: 39 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCCSCamera leaks, num: 10 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: zCAICamera leaks, num: 1 .... <zObject.cpp,#691>
[i] 01:05 Info: 0 D: OBJ: oCVisualFX leaks, num: 189 .... <zObject.cpp,#691>
Ktoś coś doradzi? Może źle skompilowałem paczkę, źle sparsowałem skrypty lub coś błędnie zrobiłem albo nie uwzględniłem czegoś w paczce? (Gothic.dat i ou.bin)