O temacie
Autor trojaq
Zaczęty 4.05.2013 roku
Wyświetleń 3506
Odpowiedzi 8
trojaq
instance SLD_2012_Nieznajomy (Npc_Default){ // ------ NSC ------ name = "Nieznajomy"; guild = GIL_SLD; id = 2012; voice = 16; flags = 2; npctype = NPCTYPE_MAIN; // ------ Attribute ------ B_SetAttributesToChapter (self, 6); // ------ Kampf-Taktik ------ fight_tactic = FAI_HUMAN_MASTER; // ------ Equippte Waffen ------ //EquipItem (self, Sword_Uriziel_1H); // ------ Inventory ------ B_CreateAmbientInv (self); // ------ visuals ------ B_SetNpcVisual (self, MALE, "Hum_Head_Pony", Face_N_Raven, BodyTex_N, armor_asasyn); Mdl_SetModelFatness (self, 1); Mdl_ApplyOverlayMds (self, "Humans_Relaxed.mds"); // ------ NSC-relevante Talente vergeben ------ B_GiveNpcTalents (self); // ------ Kampf-Talente ------ B_SetFightSkills (self, 100); // ------ TA anmelden ------ daily_routine = Rtn_Start_2012;};FUNC VOID Rtn_Start_2012 (){ TA_Stand_ArmsCrossed (06,00,21,00,"XXX"); TA_Stand_ArmsCrossed (21,00,06,00,"XXX");};
instance Sword_Peremptor (C_Item) { name = "Mordercza klinga"; mainflag = ITEM_KAT_NF; flags = ITEM_2HD_SWD; material = MAT_METAL; value = 2000; damageTotal = 85; damageType = DAM_EDGE; range = 100; cond_atr[2] = ATR_STRENGTH; cond_value[2] = 5; visual = "ItMw_Peremptor.3DS"; description = name; TEXT[0] = "Zginąć za pomocą tej klingi to hit ostatniej mody"; TEXT[2] = NAME_Damage; COUNT[2] = damageTotal; TEXT[3] = NAME_Str_needed; COUNT[3] = cond_value[2]; TEXT[4] = NAME_TwoHanded; TEXT[5] = NAME_Value; COUNT[5] = value;};
DeatMatch
//EquipItem (self, Sword_Uriziel_1H);
//EquipItem (self, twój_miecz);