Czy źle ustawione lighty mogą powodować crash gry ?? bo po ustawieniu lightów, kilku vob`ów i kilku potworów przez SPACERA (nie przez startup.d) świat w grze nie chce się wczytywać
Spoiler
[i] 00:11 Info: 5 U: PAR: Loading MENU.DAT .... <zError.cpp,#462>
[i] 00:11 Info: 5 U: PAR: Linking skipped. .... <zError.cpp,#462>
[i] 00:11 Info: 5 U: PAR: Symbols : 1095 .... <zError.cpp,#462>
[i] 00:11 Info: 5 U: PAR: Code Size : 30339 bytes. .... <zError.cpp,#462>
[i] 00:11 Info: 5 U: PAR: Linking ok (0s). .... <zError.cpp,#462>
[w] 00:11 Warn: 0 B: ERR: BLOCK-END in D:\dev\gothic\current_work\ZenGin\_Dieter\zEngine.cpp missed: at BLOCK-END in D:\dev\gothic\current_work\Gothic\_Bert\oGameManager.cpp line 586 .... <zError.cpp,#425>
[i] 00:11 Info: 5 U: FNT: Loading Font: font_old_10_white_hi.tga .... <zFonts.cpp,#196>
[i] 00:11 Info: 4 B: FONT: Loading Font-Data: \_WORK\DATA\TEXTURES\_COMPILED\FONT_OLD_10_WHITE_HI.FNT .... <zFonts.cpp,#361>
[i] 00:11 Info: 5 U: FNT: Loading Font: font_old_10_white.tga .... <zFonts.cpp,#196>
[i] 00:11 Info: 4 B: FONT: Loading Font-Data: \_WORK\DATA\TEXTURES\_COMPILED\FONT_OLD_10_WHITE.FNT .... <zFonts.cpp,#361>
[i] 00:11 Info: 5 U: FNT: Loading Font: font_old_20_white.tga .... <zFonts.cpp,#196>
[i] 00:11 Info: 4 B: FONT: Loading Font-Data: \_WORK\DATA\TEXTURES\_COMPILED\FONT_OLD_20_WHITE.FNT .... <zFonts.cpp,#361>
[i] 00:11 Info: 5 U: FNT: Loading Font: font_old_20_white_hi.tga .... <zFonts.cpp,#196>
[i] 00:11 Info: 4 B: FONT: Loading Font-Data: \_WORK\DATA\TEXTURES\_COMPILED\FONT_OLD_20_WHITE_HI.FNT .... <zFonts.cpp,#361>
[i] 00:11 Info: 4 B: GMAN: MenuScreen .... <oGameManager.cpp,#766>
[i] 00:11 Info: 3 B: GMAN: Entering Menu-Section .... <oGameManager.cpp,#1227>
[i] 00:11 Info: 3 B: VID: Secure videomode found: 640x480x16 .... <oGameManager.cpp,#1038>
[i] 00:11 Info: 3 B: VID: Videomode found .... <oGameManager.cpp,#1034>
[i] 00:11 Info: 4 B: GMAN: Menu started (outgame) .... <oGameManager.cpp,#1252>
[i] 00:14 Info: 4 B: GMAN: Menu finished .... <oGameManager.cpp,#1258>
[i] 00:14 Info: 4 B: MENU: NEW_GAME .... <oGameManager.cpp,#1307>
[i] 00:14 Info: 4 B: GMAN: Menu-Selection "New Game" ABANDONEDMINE_21.ZEN .... <oGameManager.cpp,#1329>
[i] 00:14 Info: 1 B: GMAN: Loading the World ... .... <oGameManager.cpp,#1333>
[i] 00:14 Info: 5 U: INF: 1591 Infos found. .... <zError.cpp,#462>
[i] 00:14 Info: 5 B: GAME: OpenLoadscreen .... <oGame.cpp,#931>
[i] 00:14 Info: 5 B: GAME: OpenLoadscreen finished .... <oGame.cpp,#976>
[i] 00:14 Info: 3 B: ---------- 0% ---------- .... <zviewprogressbar.cpp,#142>
[i] 00:14 Info: 3 B: ---------- 11% ---------- .... <zviewprogressbar.cpp,#142>
[i] 00:14 Info: 3 U: GAM: Loading startup-data: "ABANDONEDMINE_21.ZEN"... .... <oGame.cpp,#2917>
[i] 00:14 Info: 1 D: WORLD: Loading WorldFile.. ABANDONEDMINE_21.ZEN .... <zWorld.cpp,#2300>
[i] 00:14 Info: 3 B: ---------- 13% ---------- .... <zviewprogressbar.cpp,#142>
[i] 00:14 Info: 5 D: WORLD: Loading VobTree .. .... <zError.cpp,#462>
[i] 00:14 Info: 3 B: ---------- 19% ---------- .... <zviewprogressbar.cpp,#142>
[i] 00:14 Info: 3 D: Loading 3DS-File: "ABANDONEDMINE_12.3DS" ... .... <zFile3d.cpp,#982>
[i] 00:14 Info: 3 D: FlushMeshBuffer (7455 verts) .... <zFile3d.cpp,#923>
[i] 00:14 Info: 3 D: ... still working (4096 verts) .... <zFile3d.cpp,#927>
[i] 00:14 Info: 3 B: ---------- 27% ---------- .... <zviewprogressbar.cpp,#142>
[i] 00:14 Info: 3 B: ---------- 37% ---------- .... <zviewprogressbar.cpp,#142>
[i] 00:14 Info: 3 B: ---------- 45% ---------- .... <zviewprogressbar.cpp,#142>
[i] 00:14 Info: 3 B: ---------- 52% ---------- .... <zviewprogressbar.cpp,#142>
[i] 00:14 Info: 5 U: PAR: Warning : Engine calls an undefined function. (index : 0 ) .... <zError.cpp,#462>
[i] 00:14 Info: 5 U: WAY: Reading Waynet. .... <zWaynet.cpp,#1599>
[i] 00:14 Info: 5 U: WAY: Waynet ok. .... <zWaynet.cpp,#1653>
[i] 00:14 Info: 3 B: ---------- 70% ---------- .... <zviewprogressbar.cpp,#142>
[i] 00:14 Info: 5 D: ARC: .. Closing (69 objects) .... <zError.cpp,#462>
[i] 00:14 Info: 3 U: GAM: Loading startup-data "ABANDONEDMINE_21.ZEN" finished. .... <oGame.cpp,#2921>
[i] 00:14 Info: 3 B: ---------- 71% ---------- .... <zviewprogressbar.cpp,#142>
[i] 00:14 Info: 3 U: GAM: Cleaning world... .... <oGame.cpp,#2928>
[i] 00:14 Info: 3 U: GAM: .. finished .... <oGame.cpp,#2930>
[i] 00:14 Info: 3 B: ---------- 73% ---------- .... <zviewprogressbar.cpp,#142>
[i] 00:14 Info: 2 D: WORLD: *** STARTING BSP-TREE COMPILING *** .... <zWorld.cpp,#1219>
[i] 00:14 Info: 3 D: BSP: Adding Polys To Bsp-Mesh ABANDONEDMINE_12.3DS (5489 polys) ... .... <zBSPBuild.cpp,#170>
[i] 00:14 Info: 5 D: WORLD: BspMode: INDOOR .... <zError.cpp,#462>
[i] 00:14 Info: 5 D: MSH: Converting tris to n-Polys... .... <zError.cpp,#462>
[i] 00:14 Info: 5 D: MSH: ..polys removed: 118, maxVert: 5 .... <zError.cpp,#462>
[i] 00:14 Info: 5 D: BSP: numIndoorPortals: 14 .... <zError.cpp,#462>
[i] 00:14 Info: 5 D: BSP: Start BuildTree... .... <zError.cpp,#462>
[i] 00:14 Info: 5 D: BSP: Optimize: 1 .... <zError.cpp,#462>
[i] 00:14 Info: 5 D: BSP: ... still working on building bsp-tree (256 nodes) .... <zError.cpp,#462>
[i] 00:14 Info: 5 D: BSP: ... still working on building bsp-tree (512 nodes) .... <zError.cpp,#462>
[i] 00:14 Info: 5 D: BSP: ... still working on building bsp-tree (768 nodes) .... <zError.cpp,#462>
[i] 00:14 Info: 5 D: BSP: ... still working on building bsp-tree (1024 nodes) .... <zError.cpp,#462>
[i] 00:14 Info: 5 D: BSP: ... still working on building bsp-tree (1280 nodes) .... <zError.cpp,#462>
[i] 00:14 Info: 5 D: BSP: ... still working on building bsp-tree (1536 nodes) .... <zError.cpp,#462>
[i] 00:14 Info: 5 D: BSP: ... Finished BuildTree. .... <zError.cpp,#462>
[i] 00:14 Info: 5 D: BSP: * Polys, before: 5385, after: 5385 .... <zError.cpp,#462>
[i] 00:14 Info: 5 D: BSP: * Num Nodes: 3399, Leafs: 1700(414724 bytes) .... <zError.cpp,#462>
[i] 00:14 Info: 5 D: BSP: * Depth, min: 4, max: 13, avg: 12 .... <zError.cpp,#462>
[i] 00:14 Info: 3 D: RBSP: Building RENDER-BSP from CONSTR-BSP ... .... <zBSP.cpp,#1408>
[i] 00:14 Info: 3 D: RBSP: ... Finished Building RENDER-BSP. .... <zBSP.cpp,#1476>
[i] 00:14 Info: 3 D: BSP: Autoportalizing indoor BSP.. .... <zBSPIndoor.cpp,#152>
[i] 00:14 Info: 5 D: BSP: portal#0, numVert: 4, borderPolys: 28, polyBucket: 2390/399, portalBucket: 1/1, (-6189.29102, -2387.99976, 13080.0117) .... <zError.cpp,#462>
[i] 00:14 Info: 5 D: BSP: portal#1, numVert: 4, borderPolys: 17, polyBucket: 569/515, portalBucket: 3/4, (-5402.39209, -376.081848, 6939.7666) .... <zError.cpp,#462>
[i] 00:14 Info: 5 D: BSP: portal#2, numVert: 4, borderPolys: 50, polyBucket: 0/499, portalBucket: 1/0, (-4615.41211, -2912.86279, 11954.0615) .... <zError.cpp,#462>
[i] 00:14 Info: 5 D: BSP: portal#3, numVert: 4, borderPolys: 14, polyBucket: 0/321, portalBucket: 1/2, (-3540.23193, -327.059418, 1849.79456) .... <zError.cpp,#462>
[i] 00:14 Info: 5 D: BSP: portal#4, numVert: 4, borderPolys: 14, polyBucket: 0/120, portalBucket: 1/2, (-3249.12842, 437.367401, 7653.26855) .... <zError.cpp,#462>
[i] 00:14 Info: 5 D: BSP: portal#5, numVert: 4, borderPolys: 13, polyBucket: 0/0, portalBucket: 1/1, (-3238.27515, 383.805573, 5956.83594) .... <zError.cpp,#462>
[i] 00:14 Info: 5 D: BSP: portal#6, numVert: 4, borderPolys: 15, polyBucket: 0/39, portalBucket: 1/1, (-2035.59619, -77.256424, 2502.28931) .... <zError.cpp,#462>
[i] 00:14 Info: 5 D: BSP: portal#7, numVert: 4, borderPolys: 17, polyBucket: 0/39, portalBucket: 1/3, (-1793.16162, 636.680115, 3878.99512) .... <zError.cpp,#462>
[i] 00:14 Info: 5 D: BSP: portal#8, numVert: 4, borderPolys: 11, polyBucket: 0/0, portalBucket: 1/1, (-1804.55713, -332.051117, 7912.55518) .... <zError.cpp,#462>
[i] 00:14 Info: 5 D: BSP: portal#9, numVert: 4, borderPolys: 11, polyBucket: 0/0, portalBucket: 1/1, (-1534.47778, 539.721558, 3330.51929) .... <zError.cpp,#462>
[i] 00:14 Info: 5 D: BSP: portal#10, numVert: 4, borderPolys: 20, polyBucket: 0/42, portalBucket: 1/1, (-1394.82544, -1047.69604, 12316.4639) .... <zError.cpp,#462>
[i] 00:14 Info: 5 D: BSP: portal#11, numVert: 4, borderPolys: 15, polyBucket: 0/0, portalBucket: 1/1, (-1203.96411, 574.252075, 4203.33203) .... <zError.cpp,#462>
[i] 00:14 Info: 5 D: BSP: portal#12, numVert: 4, borderPolys: 15, polyBucket: 0/0, portalBucket: 1/1, (-779.994629, -409.025665, 10384.7842) .... <zError.cpp,#462>
[i] 00:14 Info: 5 D: BSP: portal#13, numVert: 4, borderPolys: 14, polyBucket: 102/0, portalBucket: 0/1, (608.64917, -24.7198944, 137.330414) .... <zError.cpp,#462>
[i] 00:14 Info: 5 D: BSP: INDOOR: associating emptyLeafs to sectors .... <zBSPIndoor.cpp,#421>
[i] 00:14 Info: 5 D: BSP: INDOOR: emptyLeafs, numAssocs; 25 .... <zBSPIndoor.cpp,#498>
[i] 00:14 Info: 3 D: BSP: numIndoorSectors: 11 .... <zBSPIndoor.cpp,#501>
[i] 00:14 Info: 2 D: WORLD: *** FINISHED BSP-TREE COMPILING *** .... <zWorld.cpp,#1302>
[i] 00:14 Info: 5 D: WORLD: Calculating static Vertex Light for world ... .... <zError.cpp,#462>
[i] 00:14 Info: 5 D: WORLD: NumLights: 17 .... <zError.cpp,#462>
[i] 00:14 Info: 5 D: WORLD: ... Finished. .... <zError.cpp,#462>
[i] 00:14 Info: 3 B: ---------- 92% ---------- .... <zviewprogressbar.cpp,#142>
[i] 00:14 Info: 5 U: PAR: Warning : Engine calls an undefined function. (index : 0 ) .... <zError.cpp,#462>
[i] 00:14 Info: 3 B: ---------- 94% ---------- .... <zviewprogressbar.cpp,#142>
[i] 00:14 Info: 2 D: MDL: Loading Model-Script '\_WORK\DATA\ANIMS\HUMANS.MDS' ... .... <zModelProto.cpp,#3965>
[i] 00:14 Info: 5 D: MDL: Loading Model-Hierarchy: HUMANS.mdh .... <zModelProto.cpp,#1664>
[i] 00:14 Info: 5 D: MDL: Parsing 'aniEnum'... .... <zModelProto.cpp,#3445>
[i] 00:15 Info: 5 D: MDL: numAnis: 1321, numMAN: 864 .... <zModelProto.cpp,#3924>
[i] 00:15 Info: 5 D: MDL: fpsRates min, max, avg: 1, 30, 20.19 .... <zModelProto.cpp,#3926>
[i] 00:15 Info: 3 D: MDL: Loading Model-Mesh: HUM_BODY_NAKED0.mdm .... <zModelProto.cpp,#4343>
[i] 00:15 Info: 3 D: MORPH: Loading MorphMesh: HUM_HEAD_PONY.mmb .... <zMorphMesh.cpp,#374>
[i] 00:15 Info: 3 B: ---------- 95% ---------- .... <zviewprogressbar.cpp,#142>
[i] 00:15 Info: 5 C: *** camera system v0.5... .... <zError.cpp,#462>
[i] 00:15 Info: 3 C: CAM: Loading file 'system\camera.src or .dat' .... <zAICamera.cpp,#332>
[i] 00:15 Info: 5 U: PAR: Loading CAMERA.DAT .... <zError.cpp,#462>
[i] 00:15 Info: 5 U: PAR: Linking skipped. .... <zError.cpp,#462>
[i] 00:15 Info: 5 U: PAR: Symbols : 59 .... <zError.cpp,#462>
[i] 00:15 Info: 5 U: PAR: Code Size : 4170 bytes. .... <zError.cpp,#462>
[i] 00:15 Info: 5 U: PAR: Linking ok (0s). .... <zError.cpp,#462>
[i] 00:15 Info: 5 C: reading dialog presets ... .... <zError.cpp,#462>
[i] 00:15 Info: 5 D: ARC: .. Closing (75 objects) .... <zError.cpp,#462>
[i] 00:15 Info: 3 B: ---------- 96% ---------- .... <zviewprogressbar.cpp,#142>
[i] 00:15 Info: 3 B: ---------- 97% ---------- .... <zviewprogressbar.cpp,#142>
[i] 00:15 Info: 3 B: ---------- 98% ---------- .... <zviewprogressbar.cpp,#142>
[i] 00:15 Info: 4 U: MOB: Mobsis triggered :0 .... <oGame.cpp,#3162>
[i] 00:15 Info: 1 B: GMAN: Completed loading the world ... .... <oGameManager.cpp,#1339>
[i] 00:15 Info: 3 B: OPT: Applying settings ... .... <oGameManager.cpp,#1096>
[i] 00:15 Info: 3 B: OPT: Lookaround inverse = 0 .... <oGameManager.cpp,#1123>
[i] 00:15 Info: 3 B: OPT: Music-Volume: Value=0.533333361 .... <oGameManager.cpp,#1135>
[i] 00:15 Info: 3 B: OPT: Sound-Volume: Value=1 .... <oGameManager.cpp,#1136>
[i] 00:15 Info: 3 B: OPT: Mouse-Enabled = 1 .... <oGameManager.cpp,#1142>
[i] 00:15 Info: 3 B: OPT: Mouse-Sensitivity = 1 .... <oGameManager.cpp,#1143>
[i] 00:15 Info: 3 B: OPT: Sight: Value=300, resulting factor=3 .... <oGameManager.cpp,#1153>
[i] 00:15 Info: 3 B: OPT: Sky: Value=1 .... <oGameManager.cpp,#1157>
[i] 00:15 Info: 3 B: OPT: Model-Details: Value=1 .... <oGameManager.cpp,#1180>
[i] 00:15 Info: 3 B: OPT: Blood-Details: Value=3 .... <oGameManager.cpp,#1188>
[i] 00:15 Info: 3 B: GMAN: Leaving Menu-Section .... <oGameManager.cpp,#1398>
[i] 00:15 Info: 4 B: GMAN: Close InitScreen .... <oGameManager.cpp,#779>
[i] 00:15 Info: 5 B: LogStatistics: New Entry (0 minutes) .... <oobert.cpp,#817>
[i] 00:15 Info: 5 X: EmergencyExit: Releasing all DirectX-Objects ... .... <zRndD3D_Render.cpp,#266>
[i] 00:15 Info: 5 X: EmergencyExit: D3DXUninitialize done .... <zRndD3D_Render.cpp,#284>
[w] 00:15 Warn: 0 X: [RND3D-Destructor]: Can't uninitialize D3DX Utility Library ! Error: D3DXERR_D3DXNOTSTARTEDYET .... <zRndD3D.h,#124>
[i] 00:15 Info: 5 X: [RND3D-Destructor]: D3DXUninitialize done .... <zRndD3D_Render.cpp,#292>
[w] 00:41 Warn: 0 C: lost focus, setting to windowed mode .... <zWin32.cpp,#1254>
[w] 00:41 Warn: 0 == ===================================== UNHANDLED EXCEPTION OCCURED ====================================================== .... <zError.cpp,#467>
[w] 00:41 Warn: 0 == ============================================ CRASH INFOS: ============================================================== .... <zError.cpp,#467>
[w] 00:41 Warn: 0 GO THIC 1.08k_mod, Parser Version: 50 .... <zError.cpp,#467>
[w] 00:41 Warn: 0 Us er: Właściciel, CPUType: 586, Mem: 2048 MB total, 1931 MB free .... <zError.cpp,#467>
[w] 00:41 Warn: 0 Ca mera: Pos(1409.28894/-72.7425537/224.105179), At(-0.991444886/0/-0.130525887) .... <zError.cpp,#467>
[w] 00:41 Warn: 0 St artup Options: .... <zWin32.cpp,#2393>
[w] 00:41 Warn: 0 -g ame:zfzxfdxcgnfc213.ini -zwindow -znomusic -znosound -zlog:5,s
.... <zWin32.cpp,#2394>
[w] 00:41 Warn: 0 == ============================================= CALLSTACK : ============================================================== .... <zError.cpp,#467>
[w] 00:41 Warn: 0 00 1B:0068ACDA (0x000003E8 0x05A4C268 0x0644C0A0 0x00000000) GothicMod.exe, oCNpc::AvoidShrink()+10 byte(s), D:\dev\gothic\current_work\Gothic\_Ulf\oNPC.cpp, line 1071 .... <zError.cpp,#467>
[w] 00:41 Warn: 0 00 1B:00615A86 (0x0644C0A0 0x0126FB80 0x05A4C034 0x00000000) GothicMod.exe, oCAIHuman::DoAI()+54 byte(s), D:\dev\gothic\current_work\Gothic\_Ulf\oAIHuman.cpp, line 2485 .... <zError.cpp,#467>
[w] 00:41 Warn: 0 00 1B:005D773C (0x064FF180 0x059F573C 0x00000000 0x0126FCF4) GothicMod.exe, zCVob::DoFrameActivity()+412 byte(s), D:\dev\gothic\current_work\ZenGin\_Dieter\zVob.cpp, line 2050 .... <zError.cpp,#467>
[w] 00:41 Warn: 0 00 1B:0063DC76 (0x0013E828 0x000523B0 0x0126FF04 0x00000000) GothicMod.exe, oCGame::Render()+150 byte(s), D:\dev\gothic\current_work\Gothic\_Ulf\oGame.cpp, line 2469 .... <zError.cpp,#467>
[w] 00:41 Warn: 0 00 1B:00424F73 (0x007D1078 0x00000016 0x0010047A 0x059F573C) GothicMod.exe, CGameManager::Run()+1155 byte(s), D:\dev\gothic\current_work\Gothic\_Bert\oGameManager.cpp, line 699+25 byte(s) .... <zError.cpp,#467>
[w] 00:41 Warn: 0 00 1B:006D867B (0x7FFD8000 0x0000002C 0x00000003 0x0000002C) GothicMod.exe, MainProg()+75 byte(s), D:\dev\gothic\current_work\Gothic\_Ulf\Phoenix.cpp, line 115 .... <zError.cpp,#467>
[w] 00:41 Warn: 0 00 1B:004F4326 (0x00400000 0x00000000 0x000523B0 0x00000001) GothicMod.exe, HandledWinMain()+966 byte(s), D:\dev\gothic\current_work\ZenGin\_Carsten\zWin32.cpp, line 772 .... <zError.cpp,#467>
[w] 00:41 Warn: 0 00 1B:004F3E90 (0x00400000 0x00000000 0x000523B0 0x00000001) GothicMod.exe, WinMain()+128 byte(s), D:\dev\gothic\current_work\ZenGin\_Carsten\zWin32.cpp, line 684+21 byte(s) .... <zError.cpp,#467>
[w] 00:41 Warn: 0 00 1B:0077A9B8 (0x5AAA630A 0xA0E28A75 0x5AAA6B4B 0x3B3B2F27) GothicMod.exe, WinMainCRTStartup()+224 byte(s) .... <zError.cpp,#467>
[w] 00:41 Warn: 0 == ===================================== UNHANDLED EXCEPTION OCCURED ====================================================== .... <zError.cpp,#467>
[w] 00:44 Warn: 0 B: GMAN: gameSession is existing. Call CGameManager::Done() before! .... <oGameManager.cpp,#360>
[i] 00:44 Info: 3 B: VP: zBinkPlayer deinitialized .... <zbinkplayer.cpp,#46>
[i] 00:44 Info: 5 U: NPC: Deleting NPC PC_HERO .... <oNPC.cpp,#1467>