Wczytywanie światów 1188 0

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Autor RafalBudzis

Zaczęty 28.03.2012 roku

Wyświetleń 1188

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RafalBudzis

RafalBudzis

Użytkownicy
posty1967
Propsy808
ProfesjaSkrypter
  • Użytkownicy
Witam mam problem którego nie umiem rozwiązać sam nie wiem co może być źle :/ przechodząc do innego świata np.kopalni wczytuje mi świat do 37 % po czym gra się wyłącza bez żadnych błędów :/

Spoiler
[i] 01:11 Info:  5 X:     [LoadThemeByScript]: Start change of music band ... .... <zError.cpp,#462>
[i] 01:11 Info:  5 X:     [LoadThemeByScript]: Changed music band. .... <zError.cpp,#462>
[i] 01:11 Info:  5 X:     PlayThemeVariation: DEF_DAY_THR .... <zError.cpp,#462>
[i] 01:11 Info:  2 U:     NPC: AI:Removed NPC Ścierwojad / SCAVENGER .... <oNPC.cpp,#8676>
[i] 01:11 Info:  2 U:     NPC: AI:Removed NPC Ścierwojad / SCAVENGER .... <oNPC.cpp,#8676>
[i] 01:11 Info:  2 U:     NPC: AI:Removed NPC Ścierwojad / SCAVENGER .... <oNPC.cpp,#8676>
[w] 01:11 Warn:  0 D:     zModel.cpp(zCModel::StartAni): Ani not found: R_ROAM1 .... <zModel.cpp,#2407>
[i] 01:11 Info:  2 U:     NPC: AI:Removed NPC Krwiopijca / BLOODFLY .... <oNPC.cpp,#8676>
[i] 01:11 Info:  2 U:     NPC: AI:Removed NPC Krwiopijca / BLOODFLY .... <oNPC.cpp,#8676>
[i] 01:11 Info:  2 U:     NPC: AI:Removed NPC Krwiopijca / BLOODFLY .... <oNPC.cpp,#8676>
[i] 01:11 Info:  2 U:    PAR: Adressing an empty Instance : C_NPC.AIVAR .... <zParser_Symbol.cpp,#365>
[i] 01:11 Info:  2 U:    PAR: Adressing an empty Instance : C_NPC.NAME .... <zParser_Symbol.cpp,#365>
[i] 01:11 Info:  2 U:    PAR: Adressing an empty Instance : C_NPC.GUILD .... <zParser_Symbol.cpp,#365>
[i] 01:11 Info:  2 U:    PAR: Adressing an empty Instance : C_NPC.GUILD .... <zParser_Symbol.cpp,#365>
[i] 01:11 Info:  2 U:    PAR: Adressing an empty Instance : C_NPC.AIVAR .... <zParser_Symbol.cpp,#365>
[i] 01:11 Info:  2 U:    PAR: Adressing an empty Instance : C_NPC.NAME .... <zParser_Symbol.cpp,#365>
[i] 01:11 Info:  2 U:    PAR: Adressing an empty Instance : C_NPC.GUILD .... <zParser_Symbol.cpp,#365>
[i] 01:11 Info:  2 U:     NPC: AI:Removed NPC Kretoszczur / MOLERAT .... <oNPC.cpp,#8676>
[i] 01:12 Info:  5 X:     ProcessZoneList: musiczone changed - try to start new themeOME_DAY_THR .... <zError.cpp,#462>
[i] 01:12 Info:  5 X:     PlayThemeVariation: OME_DAY_STD .... <zError.cpp,#462>
[i] 01:12 Info:  2 U:     NPC: AI:Removed NPC Zębacz / SNAPPER .... <oNPC.cpp,#8676>
[i] 01:12 Info:  2 U:     NPC: AI:Removed NPC Zębacz / SNAPPER .... <oNPC.cpp,#8676>
[i] 01:12 Info:  3 D:     MDL: Loading Model-Mesh: HUM_GRDM_ARMOR.mdm .... <zModelProto.cpp,#4343>
[i] 01:12 Info:  5 D:     MDL: Applying mds-overlay: HUMANS_1HST1 .... <zModel.cpp,#1394>
[i] 01:12 Info:  5 D:     MDL: Applying mds-overlay: HUMANS_MILITIA .... <zModel.cpp,#1394>
[i] 01:12 Info:  2 U:     AI: Inserted NPC : Strażnik / GRD_9221_GARDIST .... <oNPC.cpp,#8775>
[i] 01:12 Info:  2 D:     MDL: Loading Model-Script '\_WORK\DATA\ANIMS\MDS_OVERLAY\HUMANS_CBOWT2.MDS' ... .... <zModelProto.cpp,#3965>
[i] 01:12 Info:  5 D:       MDL: Loading Model-Hierarchy: HUMANS_CBOWT2.mdh .... <zModelProto.cpp,#1664>
[i] 01:12 Info:  5 D:       MDL: Parsing 'aniEnum'... .... <zModelProto.cpp,#3445>
[i] 01:12 Info:  5 D:       MDL: numAnis: 22, numMAN: 16 .... <zModelProto.cpp,#3924>
[i] 01:12 Info:  5 D:       MDL: fpsRates min, max, avg: 1, 25, 11.5 .... <zModelProto.cpp,#3926>
[w] 01:12 Warn:  0 D:       zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_CBOWRUN, this:T_CBOW_2_CBOWRUN .... <zModelProto.cpp,#3313>
[i] 01:12 Info:  5 D:     MDL: Applying mds-overlay: HUMANS_CBOWT2 .... <zModel.cpp,#1394>
[i] 01:12 Info:  5 D:     MDL: Applying mds-overlay: HUMANS_2HST1 .... <zModel.cpp,#1394>
[i] 01:12 Info:  5 D:     MDL: Applying mds-overlay: HUMANS_1HST1 .... <zModel.cpp,#1394>
[i] 01:12 Info:  5 D:     MDL: Applying mds-overlay: HUMANS_MILITIA .... <zModel.cpp,#1394>
[i] 01:12 Info:  2 U:     AI: Inserted NPC : Strażnik / GRD_9223_GARDIST .... <oNPC.cpp,#8775>
[i] 01:12 Info:  5 D:     MDL: Applying mds-overlay: HUMANS_CBOWT1 .... <zModel.cpp,#1394>
[i] 01:12 Info:  5 D:     MDL: Applying mds-overlay: HUMANS_2HST1 .... <zModel.cpp,#1394>
[i] 01:12 Info:  5 D:     MDL: Applying mds-overlay: HUMANS_1HST1 .... <zModel.cpp,#1394>
[i] 01:12 Info:  5 D:     MDL: Applying mds-overlay: HUMANS_MILITIA .... <zModel.cpp,#1394>
[i] 01:12 Info:  2 U:     AI: Inserted NPC : Strażnik / GRD_9222_GARDIST .... <oNPC.cpp,#8775>
[w] 01:12 Warn:  0 U:     NPC: EV_USEMOB : No Mobsi with specified schemeName (BED) found. .... <oNPC.cpp,#12430>
[i] 01:13 Info:  5 X:     [oCZoneMusic::ProcessZoneList]: Change hero status to oHERO_STATUS_STD. .... <zError.cpp,#462>
[i] 01:13 Info:  5 X:     ProcessZoneList: Time or status changed - try to start new themeOME_DAY_STD .... <zError.cpp,#462>
[i] 01:13 Info:  5 X:     PlayThemeVariation: OME_DAY_STD .... <zError.cpp,#462>
[i] 01:17 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#462>
[i] 01:17 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#462>
[i] 01:17 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#462>
[i] 01:17 Info:  5 B:     CS "5635": Start playing ... .... <zCCSContext.cpp,#419>
[i] 01:17 Info:  5 C:     Creating Sound SVM_13_AWAKE.WAV   (single)  .... <zSndMSS.cpp,#1037>
[i] 01:17 Info:  5 U:    MI:Set State to 1 .... <zError.cpp,#462>
[i] 01:17 Info:  5 U:    MI:Offen. .... <zError.cpp,#462>
[w] 01:21 Warn:  0 U:     NPC: EV_USEMOB : No Mobsi with specified schemeName (BEDHIGH) found. .... <oNPC.cpp,#12430>
[w] 01:21 Warn:  0 U:     NPC: EV_USEMOB : No Mobsi with specified schemeName (BEDLOW) found. .... <oNPC.cpp,#12430>
[w] 01:21 Warn:  0 U:     NPC: EV_USEMOB : No Mobsi with specified schemeName (BED) found. .... <oNPC.cpp,#12430>
[i] 01:22 Info:  2 U:     NPC: AI:Removed NPC Strażnik / GRD_9222_GARDIST .... <oNPC.cpp,#8676>
[i] 01:22 Info:  5 U:    MI:Set State to 1 .... <zError.cpp,#462>
[i] 01:22 Info:  5 U:    MI:Offen. .... <zError.cpp,#462>
[i] 01:22 Info:  2 U:     NPC: AI:Removed NPC Strażnik / GRD_9221_GARDIST .... <oNPC.cpp,#8676>
[i] 01:23 Info:  2 U:     NPC: AI:Removed NPC Strażnik / GRD_9223_GARDIST .... <oNPC.cpp,#8676>
[i] 01:28 Info:  5 B:     GAM: Start changing level .... <oGame.cpp,#2479>
[i] 01:28 Info:  5 B:     GAME: OpenLoadscreen .... <oGame.cpp,#931>
[i] 01:29 Info:  5 B:     GAME: OpenLoadscreen finished .... <oGame.cpp,#976>
[i] 01:29 Info:  3 B:     ---------- 0% ---------- .... <zviewprogressbar.cpp,#142>
[i] 01:29 Info:  3 B:     ---------- 2% ---------- .... <zviewprogressbar.cpp,#142>
[i] 01:29 Info:  3 B:     ---------- 5% ---------- .... <zviewprogressbar.cpp,#142>
[i] 01:29 Info:  3 B:     ---------- 6% ---------- .... <zviewprogressbar.cpp,#142>
[i] 01:29 Info:  3 B:     ---------- 7% ---------- .... <zviewprogressbar.cpp,#142>
[i] 01:29 Info:  3 B:     ---------- 8% ---------- .... <zviewprogressbar.cpp,#142>
[i] 01:29 Info:  5 U:     WAYNET: Clearing VobDependencies... .... <zWaynet.cpp,#432>
[i] 01:29 Info:  5 D:     WORLD: Saving World: "\SAVES_BSM2SDGDSFG3213\current\WORLD_BSM4_58.sav" .... <zWorld.cpp,#2603>
[i] 01:29 Info:  3 B:     ---------- 11% ---------- .... <zviewprogressbar.cpp,#142>
[i] 01:29 Info:  3 B:     ---------- 12% ---------- .... <zviewprogressbar.cpp,#142>
[i] 01:29 Info:  3 B:     ---------- 13% ---------- .... <zviewprogressbar.cpp,#142>
[i] 01:29 Info:  3 B:     ---------- 14% ---------- .... <zviewprogressbar.cpp,#142>
[i] 01:29 Info:  3 B:     ---------- 15% ---------- .... <zviewprogressbar.cpp,#142>
[i] 01:29 Info:  3 B:     ---------- 16% ---------- .... <zviewprogressbar.cpp,#142>
[i] 01:29 Info:  3 B:     ---------- 17% ---------- .... <zviewprogressbar.cpp,#142>
[i] 01:29 Info:  3 B:     ---------- 18% ---------- .... <zviewprogressbar.cpp,#142>
[i] 01:29 Info:  3 B:     ---------- 19% ---------- .... <zviewprogressbar.cpp,#142>
[i] 01:29 Info:  3 B:     ---------- 20% ---------- .... <zviewprogressbar.cpp,#142>
[i] 01:29 Info:  3 B:     ---------- 21% ---------- .... <zviewprogressbar.cpp,#142>
[i] 01:29 Info:  3 B:     ---------- 22% ---------- .... <zviewprogressbar.cpp,#142>
[i] 01:29 Info:  3 B:     ---------- 23% ---------- .... <zviewprogressbar.cpp,#142>
[i] 01:29 Info:  3 B:     ---------- 24% ---------- .... <zviewprogressbar.cpp,#142>
[i] 01:29 Info:  3 B:     ---------- 25% ---------- .... <zviewprogressbar.cpp,#142>
[i] 01:29 Info:  3 B:     ---------- 26% ---------- .... <zviewprogressbar.cpp,#142>
[i] 01:29 Info:  3 B:     ---------- 27% ---------- .... <zviewprogressbar.cpp,#142>
[i] 01:29 Info:  5 B:     CS: Archiving cutsceneplayer ... .... <zCCSPlayer.cpp,#416>
[i] 01:29 Info:  5 B:       CS: Cutsceneplayer archived. .... <zCCSPlayer.cpp,#434>
[i] 01:29 Info:  5 U:    WAY: Writing Waynet. .... <zWaynet.cpp,#1445>
[i] 01:29 Info:  5 U:    WAY: Writing ok. .... <zWaynet.cpp,#1495>
[i] 01:29 Info:  3 B:     ---------- 32% ---------- .... <zviewprogressbar.cpp,#142>
[i] 01:29 Info:  5 D:     ARC: .. Closing (26422 objects) .... <zError.cpp,#462>
[i] 01:29 Info:  3 B:     ---------- 34% ---------- .... <zviewprogressbar.cpp,#142>
[i] 01:29 Info:  3 B:     ---------- 37% ---------- .... <zviewprogressbar.cpp,#142>
[i] 01:29 Info:  5 U:     NPC: Deleting NPC TARCZA_STRZELECKA .... <oNPC.cpp,#1467>
[i] 01:29 Info:  5 U:     NPC: Deleting NPC MEM_HELPER_INST .... <oNPC.cpp,#1467>
[i] 01:29 Info:  5 U:     NPC: Deleting NPC GRD_9223_GARDIST .... <oNPC.cpp,#1467>


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