O temacie
Autor Saturas321
Zaczęty 21.05.2011 roku
Wyświetleń 2885
Odpowiedzi 4
Saturas321
EdekSumo Wyspa Khorinis
INSTANCE ITAR_mag_ognia_01 (C_Item) { name = "Hełm maga ognia"; mainflag = ITEM_KAT_nf; flags = 0; protection [PROT_EDGE] = 30; protection [PROT_BLUNT] = 30; protection [PROT_POINT] = 20; protection [PROT_FIRE] = 20; protection [PROT_MAGIC] = 20; value = 2000; wear = WEAR_Head; visual = "mago.3ds"; visual_skin = 0; material = MAT_METAL; description = name; TEXT[1] = NAME_Prot_Edge; COUNT[1] = protection [PROT_EDGE]; TEXT[2] = NAME_Prot_Point; COUNT[2] = protection [PROT_POINT]; TEXT[3] = NAME_Prot_Fire; COUNT[3] = protection [PROT_FIRE]; TEXT[4] = NAME_Prot_Magic; COUNT[4] = protection [PROT_MAGIC]; TEXT[5] = NAME_Value; COUNT[5] = value; };
tak jest to możliwe tu masz przykładowy skryptKod: [Zaznacz]INSTANCE ITAR_mag_ognia_01 (C_Item) { name = "Hełm maga ognia"; mainflag = ITEM_KAT_nf; flags = 0; protection [PROT_EDGE] = 30; protection [PROT_BLUNT] = 30; protection [PROT_POINT] = 20; protection [PROT_FIRE] = 20; protection [PROT_MAGIC] = 20; value = 2000; wear = WEAR_Head; visual = "mago.3ds"; visual_skin = 0; material = MAT_METAL; description = name; TEXT[1] = NAME_Prot_Edge; COUNT[1] = protection [PROT_EDGE]; TEXT[2] = NAME_Prot_Point; COUNT[2] = protection [PROT_POINT]; TEXT[3] = NAME_Prot_Fire; COUNT[3] = protection [PROT_FIRE]; TEXT[4] = NAME_Prot_Magic; COUNT[4] = protection [PROT_MAGIC]; TEXT[5] = NAME_Value; COUNT[5] = value; };a w skrypcie npc dajesz tak jak normalną broń
EquipItem (self, instance_helmu);
Kod: [Zaznacz] EquipItem (self, instance_helmu);dajesz to pod linijką z ubraną bronią