O temacie
Autor RafalBudzis
Zaczęty 27.03.2010 roku
Wyświetleń 1844
Odpowiedzi 2
RafalBudzis
var C_NPC smok; smok = Hlp_GetNpc(Non_2999_Dragon_Undead);INSTANCE Info_Thorus_go_to_attak_nabagna_hehehe_ble(C_INFO) //E2{ npc = GRD_200_THORUS; nr = 3; condition = Info_Thorus_go_to_attak_nabagna_hehehe_ble_Condition; information = Info_Thorus_go_to_attak_nabagna_hehehe_ble_Info; permanent = 0; description = "Ten smok już nie zyje";}; FUNC INT Info_Thorus_go_to_attak_nabagna_hehehe_ble_Condition(){ if (Npc_IsDead(smok)) { return 1; };};FUNC VOID Info_Thorus_go_to_attak_nabagna_hehehe_ble_Info(){ AI_Output (other, self,"Info_Thorus_go_to_attak_nabagna_hehehe_ble_15_00"); //Ten smok już nie zyje AI_Output (self, other,"Info_Thorus_go_to_attak_nabagna_hehehe_ble_09_01"); //No to chyba mamy problem z głowy ale co teraz z tym obozem trzeba go przeczyscic do konca AI_Output (other, self,"Info_Thorus_go_to_attak_nabagna_hehehe_ble_15_02"); //Wezme to na siebie ale 1 warunek dajesz mi kilku kopaczy do pomocy z utrzumaniu obozu AI_Output (self, other,"Info_Thorus_go_to_attak_nabagna_hehehe_ble_09_03"); //dobra wielce mi pomogłeś ale jeden warunek mój moge liczyc na twój obuz podczas wszelkich misji strarzy AI_Output (other, self,"Info_Thorus_go_to_attak_nabagna_hehehe_ble_15_04"); //dobrze zgadzam sie AI_Output (self, other,"Info_Thorus_go_to_attak_nabagna_hehehe_ble_09_05"); //to my juz bedziemy wracać AI_Output (other, self,"Info_Thorus_go_to_attak_nabagna_hehehe_ble_15_06"); //do zobaczenia ai_stopprocessinfos(self); B_ExchangeRoutine (GRD_200_THORUS,"Start"); B_ExchangeRoutine (GRD_208_Cutter,"Start"); B_ExchangeRoutine (GRD_218_Gardist,"Start"); B_ExchangeRoutine (Grd_205_Scorpio,"Start"); B_ExchangeRoutine (GRD_240_Gardist,"Start"); B_ExchangeRoutine (Grd_244_Gardist,"Start");};
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