O temacie
Autor Radek
Zaczęty 11.08.2009 roku
Wyświetleń 2119
Odpowiedzi 6
Radek
//*********************************************************************// Info EXIT //*********************************************************************INSTANCE DIA_SLD_888_Wiechu_EXIT (C_INFO){ npc = SLD_888_Wiechu; nr = 999; condition = DIA_SLD_888_Wiechu_EXIT_Condition; information = DIA_SLD_888_Wiechu_EXIT_Info; permanent = TRUE; description = DIALOG_ENDE;};FUNC INT DIA_SLD_888_Wiechu_EXIT_Condition(){ return TRUE;};FUNC VOID DIA_SLD_888_Wiechu_EXIT_Info(){ AI_StopProcessInfos (self);};//*********************************************************************// Info Hello //*********************************************************************INSTANCE DIA_SLD_888_Wiechu_siema (C_INFO){ npc = SLD_888_Wiechu; nr = 1; condition = DIA_SLD_888_Wiechu_siema_Condition; information = DIA_SLD_888_Wiechu_siema_Info; permanent = FALSE; description = "Co słychać?";};FUNC INT DIA_SLD_888_Wiechu_siema_Condition(){ return TRUE;};FUNC VOID DIA_SLD_888_Wiechu_siema_Info(){ AI_Output (other,self ,"DIA_SLD_888_Wiechu_siema_15_00"); //Co słychać? AI_Output (self ,other,"DIA_SLD_888_Wiechu_siema_01_01"); //Umieram...};//*********************************************************************// Zadanie//*********************************************************************INSTANCE DIA_SLD_888_Wiechu_zadanie (C_INFO){ npc = SLD_888_Wiechu; nr = 1; condition = DIA_SLD_888_Wiechu_zadanie_Condition; information = DIA_SLD_888_Wiechu_zadanie_Info; permanent = FALSE; description = "Umierasz?";};FUNC INT DIA_SLD_888_Wiechu_zadanie_Condition(){if (Npc_KnowsInfo (other, DIA_SLD_888_Wiechu_siema)){ return TRUE;};};FUNC VOID DIA_SLD_888_Wiechu_zadanie_Info(){ AI_Output (other,self ,"DIA_SLD_888_Wiechu_zadanie_15_00"); //Jak to umierasz? AI_Output (self ,other,"DIA_SLD_888_Wiechu_zadanie_01_01"); //Umieram, bo od jakiś 10 minut nie piłem żadnego browara i nie mam wystarczająco dużo sił, by dojść do tawerny, a w okolicy nie ma żadnego teszczaka czy stonki, gdzie mógłbym kupi jakiegoś browca. AI_Output (self ,other,"DIA_SLD_888_Wiechu_zadanie_01_02"); //Jeżeli mógłbyś mi przynieść jakieś piwo byłbym dozgonnie wdzięczny. Log_CreateTopic(TOPIC_piwko, LOG_MISSION); Log_SetTopicStatus(TOPIC_piwko, LOG_RUNNING); B_LogEntry (TOPIC_piwko, "Wiesław potrzebuje piwa."); };//*********************************************************************// Koniec zadania//*********************************************************************INSTANCE DIA_SLD_888_Wiechu_browar (C_INFO){ npc = SLD_888_Wiechu; nr = 1; condition = DIA_SLD_888_Wiechu_browar_Condition; information = DIA_SLD_888_Wiechu_browar_Info; permanent = FALSE; description = "Mam browara";};FUNC INT DIA_SLD_888_Wiechu_browar_Condition(){ if (npc_knowsinfo (other, DIA_SLD_888_Wiechu_zadanie)) && (npc_hasitems (other, itfo_beer) >=1) { return TRUE; };};FUNC VOID DIA_SLD_888_Wiechu_browar_Info(){ AI_Output (other,self ,"DIA_SLD_888_Wiechu_browar_15_00"); //Mam piwo. AI_Output (self ,other,"DIA_SLD_888_Wiechu_browar_01_01"); //Bożesz ty mój! Chłopie, ratujesz mi życie! AI_Output (self ,other,"DIA_SLD_888_Wiechu_browar_01_02"); //Naprawdę wielkie dzięki! Weź kilka złociszy w nagrodę. B_giveinvitems (other, self, itfo_beer, 1); Createinvitems (self, itmi_gold, 100); B_giveinvitems (self, other, itmi_gold, 100); B_LogEntry (TOPIC_piwko, "Dałem Wiechowi piwo."); Log_SetTopicStatus(TOPIC_piwko, LOG_SUCCESS); B_GivePlayerXP (XP_browar); };
gothI
FUNC INT DIA_SLD_888_Wiechu_browar_Condition(){if (npc_knowsinfo (other, DIA_SLD_888_Wiechu_zadanie))&& (npc_hasitems (other, itfo_beer) >=1)
Adanos Administrator
muttley
Zack
Tomek
By budynek ci nie przeciekał musisz wstawić go w programie 3ds Max