Good morning everyone!
Has anyone toyed with the parameters above? (FlyCollDet_B // mrktexture_s // mrksize)
I've read the WoG wiki
FlyCollDet_B legt das Kollisionsverhalten der Partikel fest: 0= kein Test auf Kollision, 1= bremsende Reflektion, 2= beschleunigende Reflektion, 3= Geschwindigkeit auf null setzen, 4= Partikel entfernen. Eine aktivierte Kollisionserkennung benötigt relativ viel Rechenzeit.
Basically, if I'm not mistaken, everything except 0 and 4 SHOULD place a texture mark where it collides, right?
0 = no collision
1 = slow down after collision, but "bounce"
2 = accelerate after collision, still bouncing
3 = stop after you collide
4 = delete particles at collision
I've tried using this parameter to create texture marks on collision, but to no avail. Am I doing something wrong? Is there a way to do this?
Thanks