[PFX] Flycolldet_B and texture marks 2111 1

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Autor Vic7im

Zaczęty 19.06.2015 roku

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Vic7im

Vic7im

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posty84
Propsy92
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Good morning everyone!

Has anyone toyed with the parameters above? (FlyCollDet_B // mrktexture_s // mrksize)

I've read the WoG wiki

FlyCollDet_B legt das Kollisionsverhalten der Partikel fest: 0= kein Test auf Kollision, 1= bremsende Reflektion, 2= beschleunigende Reflektion, 3= Geschwindigkeit auf null setzen, 4= Partikel entfernen. Eine aktivierte Kollisionserkennung benötigt relativ viel Rechenzeit.

Basically, if I'm not mistaken, everything except 0 and 4 SHOULD place a texture mark where it collides, right?
0 = no collision
1 = slow down after collision, but "bounce"
2 = accelerate after collision, still bouncing
3 = stop after you collide
4 = delete particles at collision

I've tried using this parameter to create texture marks on collision, but to no avail. Am I doing something wrong? Is there a way to do this?

Thanks
 

Mark56

Mark56

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som veľký magič
posty1632
Propsy1846
ProfesjaAnimator
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Look closely how it is done with fireball and lightning ball. I remember they left those colision marks. It should work. :) . I am not sure but I think it must be spell or something. I think it has something to do with VFX and PFX connection. Therefore only spells leave those marks, not PFX themselves.

@Avallach pewnie wiesz coś na ten temat
 



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