Z góry dzięki, jutro się tym pobawię na laptopie

Post połączony: 2014-03-03, 16:10
Wybaczcie, że robię double posta jednakże chcę by pan up widział że mam pewien kłopot.
Otóż zrobiłem tak:
PROTOTYPE Mst_Default_Skeleton(C_Npc)
{
name = "Szkielet";
guild = GIL_SKELETON;
//REAL ID IN INSTANZEN!
level = 25;
//----------------------------------------------------------
attribute [ATR_STRENGTH] = 100;
attribute [ATR_DEXTERITY] = 100;
attribute [ATR_HITPOINTS_MAX] = 300;
attribute [ATR_HITPOINTS] = 300;
attribute [ATR_MANA_MAX] = 200;
attribute [ATR_MANA] = 200;
protection [PROT_BLUNT] = 35;
protection [PROT_EDGE] = 50;
protection [PROT_POINT] = 100; //SN:besonders resistent gegen Pfeile
protection [PROT_FIRE] = 15;
protection [PROT_FLY] = 0;
protection [PROT_MAGIC] = 35;
//----------------------------------------------------------
damagetype = DAM_EDGE;
// damage [DAM_INDEX_BLUNT] = 0;
// damage [DAM_INDEX_EDGE] = 0;
// damage [DAM_INDEX_POINT] = 0;
// damage [DAM_INDEX_FIRE] = 0;
// damage [DAM_INDEX_FLY] = 0;
// damage [DAM_INDEX_MAGIC] = 0;
//----------------------------------------------------------
fight_tactic = FAI_HUMAN_RANGED;
//----------------------------------------------------------
senses = SENSE_HEAR | SENSE_SEE | SENSE_SMELL;
senses_range = 3000;
aivar[AIV_MM_Behaviour] = PACKHUNTER;
aivar[AIV_MM_PercRange] = 2000;
aivar[AIV_MM_DrohRange] = 1500;
aivar[AIV_MM_AttackRange] = 1500;
aivar[AIV_MM_DrohTime] = 0;
aivar[AIV_MM_FollowTime] = 5;
aivar[AIV_MM_FollowInWater] = FALSE;
Oraz
INSTANCE SkeletonScout (Mst_Default_Skeleton)
{
aivar[AIV_MM_REAL_ID] = ID_SKELETONSCOUT;
aivar[AIV_MM_REAL_ID] = ID_SKELETONSCOUT;
name = "Szkielet zwiadowca";
guild = GIL_SKELETON;
Set_SkeletonScout_Visuals();
CreateInvItems (self, ItRw_Bow_Long_03, 1);
CreateInvItems (self, ItAmArrow, 100);
level = 30;
protection [PROT_BLUNT] = 50;
protection [PROT_EDGE] = 80;
protection [PROT_POINT] = 50;
protection [PROT_FIRE] = 10;
protection [PROT_FLY] = 0;
protection [PROT_MAGIC] = 50;
fight_tactic = FAI_HUMAN_RANGED;
//-------- Talente ----------
Npc_SetTalentSkill (self, NPC_TALENT_BOW,1);
Npc_SetTalentSkill (self, NPC_TALENT_1H,1);
No i właśnie...
Szkielet Scout powinien zatem używać łuku, a ten młot go nosi tylko na plecach i nie próbuje nim walczyć... leci na wroga na pięści.
Jak się w niego przełączam to mogę wyjąć łuk i go używać.