O temacie
Autor wykonywalny
Zaczęty 13.07.2011 roku
Wyświetleń 3199
Odpowiedzi 6
wykonywalny
INSTANCE ItRu_IceCube (C_Item){ name = "Moc zamrażania"; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_IceCube; visual = "ItRu_IceCube.3ds"; material = MAT_METAL; //bylo STONE spell = SPL_ICECUBE; mag_circle = 0; //bylo 3 wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER_BLUE"; description = NAME_SPL_IceCube; TEXT = NAME_Mag_Circle; COUNT = mag_circle; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_COST_ICECUBE; TEXT [2] = NAME_Damage; COUNT [2] = 60; TEXT [3] = NAME_Sec_Duration; COUNT [3] = SPL_TIME_FREEZE; TEXT [4] = NAME_DamagePerSec; COUNT [4] = SPL_FREEZE_DAMAGE; TEXT [5] = NAME_Value; COUNT [5] = value;};
eto
TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_COST_ICECUBE;
RafalBudzis
When.miksura.uzytathen = dodaj liczbe many
Ezzam
const int SPL_Cost_IceCube = 40;