Stworzyłem dialog do Gothica 1 lecz gdy pytam NPC Kim jesteś? to nic nie widać co mówi ;/ mam wlaczone napisy a kod wyglada tak //*********************************************************
// EXIT
//*********************************************************
instance NON_14305_Alek_Exit (C_INFO)
{
npc = NON_14305_Alek;
nr = 999;
condition = NON_14305_Alek_Exit_Condition;
information = NON_14305_Alek_Exit_Info;
important = 0;
permanent = 1;
description = DIALOG_ENDE;
};
FUNC int NON_14305_Alek_Exit_Condition()
{
return TRUE;
};
FUNC VOID NON_14305_Alek_Exit_Info()
{
AI_StopProcessInfos ( self );
};
//*********************************************************
// Greet
//*********************************************************
instance NON_14305_Alek_Greet (C_INFO)
{
npc = NON_14305_Alek;
nr = 1;
condition = NON_14305_Alek_Greet_Condition;
information = NON_14305_Alek_Greet_Info;
permanent = 0;
description = "Kim jesteś?";
};
FUNC int NON_14305_Alek_Greet_Condition()
{
return 1;
};
FUNC VOID NON_14305_Alek_Greet_Info()
{
AI_Output (other, self,"DIA_Alek_Greet_15_00"); //Kim jesteś?
AI_Output (self, other,"DIA_Alek_Greet_08_01"); //Mam na imie Alek
};
Co jest źle?