1
pamiętacie jak przejśc zadanie marco ma lek wysokości ?
Jeżeli ktoś ma Gothica I bez IKARUSA to mógłby to sprawdzić czy bez przenoszenia z pliku Intern.src to zadziała.No właśnie o to mi chodzi, że to tak zadziała (tak, testowałem osobiście już dawno temu) i po prostu dodajesz zmianę, która nic nie wnosi tak naprawdę.
Ikarus\Ikarus\Ikarus_G1.src
LeGo\LeGo\Header_G1.src
wstawię po prostu pod _INTERN\INTERN.SRC
i że otrzymam wtedy takie coś_INTERN\INTERN.SRC
_INTERN\MAGIC_INTERN.D
Ikarus\Ikarus\Ikarus_G1.src
LeGo\LeGo\Header_G1.src
albo takie coś_INTERN\INTERN.SRC
Ikarus\Ikarus\Ikarus_G1.src
LeGo\LeGo\Header_G1.src
_INTERN\MAGIC_INTERN.D
i że wtedy będzie działać. No bo niby logiczne, że "constants.d" i "classes.d" zawierają się w "Intern.src". _INTERN\INTERN.SRC
Ikarus\Ikarus\Ikarus_G1.src
LeGo\LeGo\Header_G1.src
_INTERN\MAGIC_INTERN.D
?_INTERN\INTERN.SRC
_INTERN\MAGIC_INTERN.D
constants.d
classes.d
_INTERN\constants.d
_INTERN\classes.d
Ikarus\Ikarus\Ikarus_G1.src
LeGo\LeGo\Header_G1.src
_INTERN\MAGIC_INTERN.D
////////constants.d
////////classes.d
FUNC VOID INIT_GLOBAL()
{
// Init Ikarus
MEM_InitAll ();
// Init LeGo
LeGo_Init(LeGo_All)
};
func VOID INIT_SUB_PSICAMP ()
{
/**************************************************************
** STARTUP_LIGHTS IN PSICAMP **
**************************************************************/
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_01",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_01",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_01",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_02",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_02",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_02",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_03",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_03",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_03",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_04",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_04",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_04",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_05",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_05",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_05",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_06",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_06",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_06",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_07",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_07",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_07",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_08",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_08",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_08",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_09",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_09",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_09",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_10",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_10",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_10",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_11",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_11",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_11",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_12",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_12",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_12",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_13",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_13",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_13",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_14",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_14",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_14",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_15",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_15",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_15",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_16",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_16",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_16",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_17",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_17",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_17",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_18",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_18",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_18",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_19",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_19",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_19",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_20",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_20",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_20",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_21",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_21",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_21",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_22",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_22",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_22",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_23",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_23",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_23",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_24",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_24",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_24",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_25",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_25",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_25",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_26",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_26",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_26",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_27",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_27",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_27",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_28",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_28",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_28",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_29",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_29",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_29",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_30",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_30",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_30",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_31",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_31",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_31",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_32",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_32",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_32",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_33",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_33",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_33",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_34",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_34",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_34",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_35",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_35",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_35",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_36",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_36",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_36",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_37",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_37",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_37",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_38",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_38",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_38",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_39",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_39",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_39",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_40",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_40",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_40",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_41",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_41",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_41",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_42",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_42",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_42",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_43",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_43",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_43",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_44",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_44",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_44",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_45",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_45",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_45",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_46",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_46",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_46",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_47",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_47",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_47",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_48",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_48",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_48",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_49",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_49",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_49",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_50",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_50",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_50",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_51",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_51",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_51",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_52",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_52",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_52",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_53",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_53",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_53",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_54",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_54",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_54",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_55",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_55",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_55",0);
/**************************************************************
** PORTALRAUMZUWEISUNG IM PSICAMP **
**************************************************************/
Wld_AssignRoomToGuild("PSIH01",GIL_NOV); //OK nlhu01 - nlhu32
Wld_AssignRoomToGuild("PSIH02",GIL_NOV); //defekt
Wld_AssignRoomToGuild("PSIH03",GIL_NOV); //defekt
Wld_AssignRoomToGuild("PSIH04",GIL_NOV);
Wld_AssignRoomToGuild("PSIH05",GIL_NOV);
Wld_AssignRoomToGuild("PSIH06",GIL_NOV); //defekt
Wld_AssignRoomToGuild("PSIH07",GIL_NOV); //defekt
Wld_AssignRoomToGuild("PSIH08",GIL_NOV); //defekt
Wld_AssignRoomToGuild("PSIH09",GIL_NOV); //defekt
Wld_AssignRoomToGuild("PSIH10",GIL_NOV);//defekt
Wld_AssignRoomToGuild("PSIH11",GIL_NOV);//defekt
Wld_AssignRoomToGuild("PSIH12",GIL_NOV);//defekt
Wld_AssignRoomToGuild("PSIH13",GIL_NOV);//defekt
Wld_AssignRoomToGuild("PSIH14",GIL_NOV);//defekt
Wld_AssignRoomToGuild("PSIH15",GIL_NOV);//defekt
Wld_AssignRoomToGuild("PSIH16",GIL_NOV);//defekt
Wld_AssignRoomToGuild("PSIH17",GIL_NOV);//defekt
Wld_AssignRoomToGuild("PSIH18",GIL_NOV);
Wld_AssignRoomToGuild("PSIH19",GIL_NOV);
Wld_AssignRoomToGuild("PSIH20",GIL_NOV);
Wld_AssignRoomToGuild("PSIH21",GIL_NOV);
Wld_AssignRoomToGuild("PSIH22",GIL_NOV);
//Wld_AssignRoomToGuild("PSIH23",GIL_NOV); //Harloks Hütte, Hut 31
Wld_AssignRoomToGuild("PSIH24",GIL_NOV);
//Wld_AssignRoomToGuild("PSIH25",GIL_NOV); Alchemielabor soll frei zugänglich sein!
Wld_AssignRoomToGuild("PSIH26",GIL_NOV);
Wld_AssignRoomToGuild("PSIH27",GIL_NOV);
Wld_AssignRoomToGuild("PSIH28",GIL_NOV);
Wld_AssignRoomToGuild("PSIH29",GIL_NOV);
Wld_AssignRoomToGuild("PSIH30",GIL_NOV);
Wld_AssignRoomToGuild("PSIH31",GIL_NOV);
Wld_AssignRoomToGuild("PSIH32",GIL_NOV);
Wld_AssignRoomToGuild("PSIH33",GIL_NOV);
Wld_AssignRoomToGuild("PSIH34",GIL_NOV);
Wld_AssignRoomToGuild("PSIH35",GIL_NOV);
Wld_AssignRoomToGuild("PSIH36",GIL_NOV);
};
func void startup_NazwaTwojegoZena()
{
Wld_InsertNpc (NONE_911_TypowyNPC,"ENTRANCE");
Wld_InsertNpc (wolf,"PATH_2000");
};
func void init_NazwaTwojegoZena()
{
Init_Global();
Wld_SetObjectRoutine(0,0,"OC_FIREPLACE_NazwaTwojegoZena1",1);
Wld_SetObjectRoutine(23,59,"OC_FIREPLACE_NazwaTwojegoZena1",1);
Wld_SetObjectRoutine(0,0,"OC_FIREPLACE_NazwaTwojegoZena2",1);
Wld_SetObjectRoutine(23,59,"OC_FIREPLACE_NazwaTwojegoZena2",1);
B_InitMonsterAttitudes();
B_InitGuildAttitudes();
};
Kod: [Zaznacz]INSTANCE DIA_NONE_20243_urstonak_witaj (C_INFO)
{
npc = NONE_20243_urstonak;//npc główny
nr = 1;
condition = DIA_NONE_20243_urstonak_witaj_Condition;
information = DIA_NONE_20243_urstonak_witaj_Info;
important = true;
permanent = FALSE;
};
FUNC INT DIA_NONE_20243_urstonak_witaj_Condition()
{
return TRUE;
};
FUNC VOID DIA_NONE_20243_urstonak_witaj_Info()
{
var C_NPC UrsTonak; UrsTonak = Hlp_GetNpc (NONE_20243_urstonak);//Deklarujemy zmienne npców którzy wezmą udział w rozmowie wraz z npc głównym
var C_NPC Dionis; Dionis = Hlp_GetNpc (none_20246_dionis);//
TRIA_Invite(Dionis);//ta funkcja "zaprasza" npce do dialogu musimy zaprosić wszystkich który mają rozmawiać prócz npca głównego
TRIA_Start();//ta funkcja rozpoczyna dialog wszystkich npców musimy zaprosić przed tą funkcją bo inaczej chujnia
TRIA_Next(UrsTonak);// w tej funkcji wybieramy jaki npc ma mówić
AI_Output (self, other, "DIA_NONE_20243_urstonak_witaj_15_00");//Stój morra gdzie zmierzasz?
AI_DrawWeapon(hero);
AI_Output (other, self, "DIA_NONE_20243_urstonak_witaj_15_01");//Nie twoja sprawa zawszony orku.
TRIA_Next (Dionis);// za każdym razem jak chcemy zmienić npc trzeba użyć tej funkcji.
AI_GotoNpc(self, other);
AI_TurnToNpc(other, self);
AI_Output (self, other, "DIA_NONE_20243_urstonak_witaj_15_02");//Spokojnie wędrowcze ten ork nic Ci nie zrobi.
AI_Output (self, other, "DIA_NONE_20243_urstonak_witaj_15_03");//W Ignis Order nie musisz się obawiać orków.
AI_RemoveWeapon (hero);
TRIA_Next (UrsTonak);
AI_Output (self, other, "DIA_NONE_20243_urstonak_witaj_15_04");//Tak morra nie wszyscy orkowie pragną Cie zabić.
Log_CreateTopic (TOPIC_IgnisOrder, LOG_MISSION);
Log_SetTopicStatus (TOPIC_IgnisOrder, LOG_RUNNING);
B_LogEntry(TOPIC_IgnisOrder, "Spotkałem przyjaznego orka i niejakiego Dionisa mówił coś o jakimś Ignis Order.");
MIS_IgnisOrder = LOG_RUNNING;
TRIA_Finish();// ta funkcja kończy cały dialog
};