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Wiadomości - Yasmina

Strony: 1 [2] 3 4
21
Aktualnie gram Nekro hybrydą z siłą. Jeśli będziesz ogarniał wszystkie questy i potwory, robił mixy, zbierzesz wszystkie tabliczki z Jarka i Khorinis, to w GD poradzisz sobie z orkami. Ork przy dużym int leci na kilka strzał ciemności, a gdy podejdą to wyciągasz kostur, i masz spore dmg od tych "czerwonych prychnięć". Już w 3 rozdziale powinieneś mieć runkę ze Szpono, a potem Klątwe Azalroga (czy jakoś tak). Do tego Krzyżyk i Mora. Ciśniesz orków już na lajcie : )

22
Tizgar, nie śmiej się, bo to może się udać! Nie takie rzeczy się widziało w internetach :P

23
Native - moduł ojczysty, tj. nie zmodowany Gothic2:NK : )

24
Ja pamiętam, że robiłam taki myk z magicznymi bełtami na native, i mykało. Nie jestem jednak pewna czy to działa z Dvartzdahem.

25
Gdy masz Dozownik to się nie przydadzą.
Jeśli masz w ch*j kasy, to możesz sprzedać Dozownik jakiemuś kupcowi,wyjść z Khorinis i wrócić (np. do Jarka i z powrotem), wtedy u tego sprzedawcy zrefilluje się bodajże 50 bełtów. Kupujesz je, i możesz powtórzyć proceder. Jednak to sporo kosztuje! I nie jestem pewna tego - lepiej zapisz przed sprzedażą. Gdy zrespisz sobie te, dajmy na to 150 bełtów, to możesz ewentualnie pobić kupca o odebrać mu kuszę. Dlatego lepiej wybrać jakiegoś niezależnego handlowca z poza miasta.

26
Jeśli skończyły Ci się ogniste/magiczne strzały to sprzedaj ognisty/magiczny łuk. I tak masz pewnie Dozownik, zdobądź do niego bełty, i masz broń na mocniejszych. Resztą nie ma się co przejmować.

27
Cytat: Yasmina
Nie napisałam że trzeba walczyć z Falkiem, tylko że rzuca mu się wyzwanie o to kto jest lepszym myśliwym :o
Cytat: Yasmina
Robisz zadania w kontekście ich zgody na pojedynek, i vuala możesz wyzwać Falka.
http://pl.wikipedia.org/wiki/Pojedynek

No nie wiem, nie wiem :D

Zarzuciłeś linkiem, z którego nic nie wynika : ) W Returnie wyraźnie jest mowa o tym, że by rzucić wyzwanie Falkowi trzeba... bla bla bla... i wtedy staniecie do pojedynku, o to kto jest lepszym myśliwym.

28
Nie napisałam że trzeba walczyć z Falkiem, tylko że rzuca mu się wyzwanie o to kto jest lepszym myśliwym :o

29
Tak. Później robisz zadania dla myśliwych, zagadujesz Falka o to czy ty możesz zostać mistrzem myśliwych, a on każe Ci zdobyć zgodę reszty. Robisz zadania w kontekście ich zgody na pojedynek, i vuala możesz wyzwać Falka.

30
Ach, spróbuję teraz bez 1.1, od razu 1.2.

Post połączony: 2014-01-28, 18:27
ReBalance 2.1 PL.ini
[OVERRIDES]
Game.scaleVideos=0
Game.playLogoVideos=1

[INFO]

Title=ReBalance V2.1 PL
Version=2.1
Authors=Wersja Polska by Dream Vader ReBalance by Dimmell © 2010 "T&G MOD TEAM" © 2005 - 2008 
Webpage=http://themodders.org/index.php?/forum/471-returning http://dimmell.clan.su http://www.gurkov.com  http://gurkov.fastbb.ru/ 
Description=!<symlink>ReBalance_V2_ReadMe.rtf
Icon=Rebalance_2.ico

[FILES]

VDF=ReBalance_V2_1.mod  Rebalance_2.1_PL.mod  Rebalance_2.1_patch_1.2.mod
Game=Content\Gothic
FightAI=Content\Fight
Menu=System\Menu
Camera=System\Camera
Music=System\Music
SoundEffects=System\SFX
ParticleEffects=System\ParticleFX
VisualEffects=System\VisualFX
OutputUnits=OU

[SETTINGS]

World=NewWorld\NEWWORLD.ZEN
Player=PC_Hero

[OPTIONS]

show_Info=0
show_InfoX=800
show_InfoY=7200
show_Version=0
show_VersionX=6500
show_VersionY=7200
show_Focus=1
show_FocusItm=1
show_FocusMob=1
show_FocusNpc=1
show_FocusBar=1
force_Subtitles=1
force_Parameters=-time:11:11


31
Gothic.ini
;
; G O T H I C 2
;
; INI-File
;
; contains different settings
; ... some can be modified in gothics menu
; ... some not (feel free to hack, but don't cry ... :)
; ... others won't take any effect (they will be reset during gameplay)
; ... and a few may cause a crash or some other funny things :)
;
; Be careful but DON'T PANIC !!
;



[PERFORMANCE]

recalc=1
; ... indicates if your performance-settings should be recalculated (1) {analyses you computer} or not (0). Replays Intro-Video.

sightValue=1
; ... range of visibility: 0=20% ... 14=300%, default is 4 (100%)

modelDetail=0.5
; ... detail of models (LODing) from 0.0 to 1.0, default is 0.5



[GAME]

animatedWindows=1
; ... turn fading of game-internal windows(views) off (0) or on (1), default is 1

camLookaroundInverse=0
; ... inverts the camera-lookaround for UP and DOWN-direction (for both: mouse and keyboard)

bloodDetail=2
; ... details of blood (0 = off), use values from 0 to 3

extendedVideoKeys=0
; ... enables extra keys for videoplay: HOME (restart),  RIGHT (step forward), UP, DOWN (volume), Q(uiet), default is 0

scaleVideos=1
; ... disable scaling of videos (0) if you have problems with your graphics-adapter, default is on (1)

cameraLightRange=0
; ... range of cameralight in cm, default is 0 (no camera-light)

invShowArrows=1
; ... show arrows beside inventory if there are more items above or beyond, default is 1

invSwitchToFirstCategory=0
; ... switch to first category (weapons) in trading-screen, when moving to your heroes inventory, default is 0

enableMouse=1
; ... enable your mouse for gothic, default is 0

mouseSensitivity=0.5
; ... mouseSpeed in game between 0.0 and 1.0, default is 0.5

playLogoVideos=1
; ... if set to 0 no intro logo videos will be played

skyEffects=1
; ... turn weather-effects (rain) on (1) or off (0), default is 1

highlightMeleeFocus=2
; ... here you can turn on an optional focus highlight effect during fighting

highlightInteractFocus=0
; ... here you can turn on an optional focus highlight during interactions

useGothic1Controls=1
; ... if you set this one to 0 you will have another fight interface (one key to attack).
; we feel the gothic 1 interface is more challenging, so we set the old controls to default
; with the new interface, the focus nsc stays locked until you move the mouse. in this mode
; the side attacks are being accessed with additional side attack keys.

disallowVideoInput=0
; ... set to 1 if you dont want to have keyboard control over video sequences (default: 0)

keyDelayRate=150
; ... sets the keyboard repeat delay rate in msec (default: 150)

enableJoystick=0
; ... enables joystick support in gothic (default: 1) set to 0 if you encounter problems (rapid fire etc.)

keyDelayFirst=0
; ... delay for first keyboard repeat in msec (default: 0)

subTitles=1
; ... choose if you want to see windows with spoken words (1) or not (0), default is 0

subTitlesAmbient=1
; ... set to 1 if you dont want to have subtitles for ambient talks (default: 1) [disabled if subTitles is off]

subTitlesPlayer=1
; ... activates (1) or deactivates (0) subtitles for the hero (default: 1) [disabled if subTitles is off]

subTitlesNoise=1
; ... activates (1) or deactivates (0) subtitles for surroundings npc ambient infos and talks (default: 0) [disabled if subTitles is off]

invMaxColumns=5
; ... determins how many colums you can see with you inventory (default: 5) [0: limited by resolution]

invMaxRows=0
; ... determins how many rows you can see with you inventory (default: 0: limited by resolution)

invSplitScreen=1
; ... determins if you can see a second inventory during object interaction and trading. TAB will toggle inventory focus or close your inventory depending on the setting

invCatOrder=COMBAT,POTION,FOOD,ARMOR,MAGIC,RUNE,DOCS,OTHER,NONE
; ... determins the inventory item group order.

gametextAutoScroll=1000
; ... with this value you can tune the scroll time in msec of the various in game infos (default: 1000)

usePotionKeys=0
; ... with this value you are allowed to use the potion keys if set to "1". potionkeys do not work and are not visible in the keyboard settings if you leave this to "0"
; we feel potion shortkeys suck in gameplay, so you will manually have to enable them here

useQuickSaveKeys=0
; ... with this value set to "1" you quicksave and quickload slots will be enabled in the savegame screen. press "F5" to quicksave and "F9" to quickload
; this feature is not testet good enough yet, and therefore it is disabled for goldmaster. you may enable it at your own risk by setting it to "1"

useSpeechReverbLevel=1
; ... with this setting you can enable several reverb-settings for in-game-speech. 0: no reverb, 1: slight reverb, 2: full reverb (default: 2)

keyboardLayout=00000407
; ... currently there are two supported keyboard layouts: 00000407 - German, 00020409 - US-International
; ( see http://www.microsoft.com/globaldev/keyboards/keyboards.asp , dead keys are not supportet at all )

pickLockScramble=0
PATCHVERSION=2
SHORTKEY1FARPLANEDIST=0.800000012
SHORTKEY2FARPLANEDIST=1.20000005
SHORTKEY3FARPLANEDIST=2
SHORTKEY4FARPLANEDIST=3
; ... you can increase the feeling of lockpicking if you enable scrambling the combination on loading an savegame
; the value is the maximum length of combination which will be scrambled, 0 = off (default)



[VIDEO]

zVidDevice=0
; ... index of graphic-device beginning with zero.

zVidResFullscreenX=800
zVidResFullscreenY=600
zVidResFullscreenBPP=16
; ... used resolution

zStartupWindowed=0
; ... should the game be started as a window-application? Just for debugging!
; ... ATTENTION: Not all resolution work in window-mode!!!

zVidBrightness=0.5
; ... brightness from 0.0 (dark) to 1.0 (bright)

zVidContrast=0.5
; ... contrast from 0.0 (low contrast) to 1.0 (high contrast)

zVidGamma=0.5
; ... gamma from 0.0 (dark) to 1.0 (bright)

zTexMaxSize=16384
; ... size of texture in pixels, default is 16384 (max)



[SOUND]

soundVolume=1
musicVolume=0.800000012
; ... volume of sound and music, ranges between 0.0 (off) and 1.0 (noisy)

musicEnabled=1
; ... enables (1) or disables (0) music. Gothic needs less memory without music.

soundEnabled=1
; ... enables (1) or disables (0) sound.

soundUseReverb=1
; ... enables (1) or disables (0) in game reverb effects in indoor locations.

extendedProviders=0
; ... enables (1) or disables (0) some unsupported sound providers in the menu (Dolby Surround and Intel RSX; use at your own risk)



[RENDERER_D3D]

zFogDisabled=0
; ... diables fog. set this to 1 if you have any problem with fogging

zFogRadial=1
; ... enables radial fog. this could be somehow slower on some grafic cards, but looks smoother. set to "0" if you have any problems with it
; some cards without T&L don't support radial fog. On these cards, (although they are unsupported) it may be wise to deactivate radial fog.

zVidRefreshRate=0
; ... overrides the windows default refresh rate. enter a value above 75 to make your eyes happier (default: 0)
;  Attention: could collide with various refresh rate tools as nvmax, nvidia refresh rate fix, etc.. if you enter any value above "0"

zForceZBuffer=0
; ... gothic first tries to activate a w buffer if your cards supports it. however, some cards have problems with gothics way to access the w buffer
; you can force z buffering here by setting the value to "1"

zEnableTaskSwitch=1
; ... enables (1) or disables (0) going to windowed/pause mode if gothic 2 looses focus (e.g. on ALT-Tab)

geforce3HackWBufferBug=1
; ... some geforce 3 or geforce 4 cards have problems with gothics way to access the w buffer, resulting in flickering polys
; in the distant. with this setting set to "1" these cards automatically use a z buffer, loosing some precision near the camera but without the flickering polys.
; the driver version 12.41 does not have this problem. if you you have this version installed you may set this to 0 in order to activate the better looking
; w buffer. Driver versions later than 30.82 may not have this problem either.


zSyncAmbientCol=0
; ... some grafic drivers have problems with gothics way to access the ambient lightning on a per object base but want the ambient
; light on a per scene base. this is a driver bug! if there occurs heavily lightning flickering with objects, you might set this setting
; to "1" to synchronize the ambient color after each object. this forces the driver to flush the scene after each objects which can
; seriously degrade performance (especially if you activate antialiasing!)

radeonHackAmbientColBug=1
; ... the radeon 9700 has known problems with accessing the ambient lightning on a per object base, thus using the above "zSyncAmbientCol"
; Feature automatically. By activating the workaround for this card, performance may drop about 10%. Fullscene antialiasing does not work
; fast enough on this card until ATI fixes the ambient col driver bug.
; if you set this setting to "0" and no object lightning flickering occurs, ATI has probably managed to fix the problem and you may enable antialiasing


[SKY_OUTDOOR]

zDayColor0=82 109 198
zDayColor1=255 255 0
zDayColor2=18 16 60
zDayColor3=134 104 125
zDayColor0_OW=90 80 80
zDayColor1_OW=90 80 80
zDayColor2_OW=90 80 80
zDayColor3_OW=90 80 80
; ... these values tune the different sky colors during different daytimes

zSkyDome=1
; ... here you can define if you want a smooth sky sphere instead of a sky plane. enter a "0" here if you want more performance. (default:1)

zColorizeSky=1
; ... with this value you can make the skysphere even more beautiful (set it to "0" for a plus of performance) (default:1)

zSunName=unsun5.tga
zSunSize=200
zSunAlpha=230
zMoonName=moon.tga
zMoonSize=400
zMoonAlpha=255
; ... these values tune the different sizes and alpha intensitys of the sky planets. you should leave them as they are :)

zRainWindScale=0.003
; ... this value tunes how wind affects the rain. looks great with higher values, but occasional you will see rain drops in indoor locations

zNearFogScale=1
zFarFogScale=1
; ... these settings tune the far- and near-fog distances (default: 1, range: 0.0 - 1.0)



[ENGINE]

zDetailTexturesEnabled=1
; ... here you can define if the engine should support detail textures (default: 1)

zSubdivSurfacesEnabled=0
; ... with this setting you can activate subdiving surface for progressive meshes (untestet, default: 0)

zTexCacheOutTimeMSec=240000
zTexCacheSizeMaxBytes=32000000
zSndCacheOutTimeMSec=10000
zSndCacheSizeMaxBytes=20000000
; ... with these settings you can tune the memory usage of the texture and sound resources.
; if you have more ram than 512 MB, greater values will improve performance

zVobFarClipZScale=1
; ... with this setting you can tune the object visibility range. (range: 1..3) default: 1

zFarClipAlphaFade=1
; ... enables (1) or disables (0) water distance fade and camera angle transparency dependencies. disabling improves performance

zEnvMapTextureName=zflare1.tga
; ... texture name for the object env effects

zWaterAniEnabled=1
; ... enables (1) or disables (0) water waves. disabling improves performance

zWaterEnvMapTextureName=cloudenv_bright.tga
; ... texture name for the water env effect

zWaterEnvMapAniFPS=0
; ... animation speed in for an optional water env texture

zHighLightScale=0
; ... enables (1) or disables (0) item highlight swell (default: 0)

ZMAXFPS=0
; ... some strange gfx hardware may have problems with gothic's way accessing the game-timer. you may limit the maximum fps rate with entering any value
; above 1. (The spacer needs a reasonably value here especially for editing very small ZENs)

zSmoothTimer=1
; ... enables (1) or disables (0) smoothing of the in-game timer so that animations will look smoother during short sloppy framerates
; (default: 1)

zVidEnableAntiAliasing=0
; ... enables (1) or disables (0) edge antialiasing. this is driver dependant and a performance hit.

zSmoothModelRootNode=1
; ... enables (1) or disables (0) model moving smooting (default: 1)

zMouseRotationScale=2.0
; ... this value affects the npc turning speed while using your mouse. Attention: can seriously affect gameplay if setting to unreasonably values (default: 2.0)

zDontSwitchToThirdPerson=0
; ... enables (1) or disables (0) auto-switching the camera to 3rd person during dialogs, interactions and combat.
; Attention: seriously affects gameplay if setting to "1", as everything can be done in 1st person, untested feature but fun

zCacheInAllNSCAtNewGame=0
; ... with this value setting to "0" you can achive a plus of startup time, as several humans won't be loaded in memory on startup

zCloudShadowScale=0
; ... this value enables (1) or disables (0) the cloudshadow effect during raining. range: (0.0-1.0) default: 0.0. attention: performance hog!

zTexAnisotropicFiltering=0
; ... enables (1) or disables (0) anisotropic filtering for textures. this is driver dependant and a performance hit, but improves texture sharpness
; default: 0

NOAMBIENTPFX=0
; ... enables (0) or disables (1) rendering of ambient particles during gameplay. if you have a card with a lesser fillrate, you should set this to "1"
; in order to improve speed

zVobPointLight=1
; ... enables (1) or disables (0) additional dynamic lights for indoor objects, greatly improving details. you should left this as it is, although in can improve indoor performance.

ZNEARVALUE=-1
; ... with this setting you may fine-tune the distant-value of the near clipping plane. some cards may accept more aggresive near z values then the default calculated
; by gothic. (w buffering uses alway a value of 1, so you don't need to fine-tune this setting) (default: -1, let the value determin by renderer)

zSkyRenderFirst=1
; ... enables (0) or disables (1) an additional way to workaround the flickering poly in the distant on geforce 3 or geforce 4 cards.
; if you set this to "0" the sky will be renderer after the normal game world thus overlaying the flickering polys. this does only work with 32 bit
; color enabled and if you set the value "geforce3HackWBufferBug" to "0". the drawback is that the sky is slightly distorted, but this should be the best
; workaround for most geforce 3/4 users as the flicker polys are more annoying. moreover you can't see through walls with this workaround any more
; (default: 1)

zMaxFPS=0
; ... some rare gfx hardware may have problems with gothics way to access the timer, resulting in jerky animations.
; with this setting set to a fixed value (e.g. 20) you can avoid choppy animations on those systems
; the spacer needs a fixed value here in order to work properly during editing small ZEN Files

zAmbientPFXEnabled=1
; ... enables (1) or disables (0) rendering of ambient particles. rendering ambient particles greatly limits your fillrate, so if you have a card with less
; fill-rate capabilities (e.g. geforce 2 MX versions) you may set this to "0" to improve performance. (default: 1)

zAmbientVobsEnabled=1
; ... enables (1) or disables (0) rendering of ambient objects. not used in gothic 2

zEnvMappingEnabled=1
; ... enables (1) or disables (0) rendering of environmental effects (aka shiny/reflective surfaces). improves performance if deactivated (default: 1)

zKillSysKeys=0
; ... enables (1) or disables (0) the window keys as ALT-TAB, ALT-ESC, etc... GOTHIC handles focus-loss by going to windowed-pause mode, so
; there is no real need to deactivate the keys (moreover, disallowing those keys is more of a hack than a feature).
; this feature is untested and unsupported.

zSmoothMouse=3
; ... with this setting you can smooth your mouse movements by averaging the last [n] frame moves. higher values result in laggier but smoother mouse response.
; (default: 3) ATTENTION: modifying this value may result in different gameplay.

zMusic16ChannelsOnly=0
; ... if you have 256 MB or less memory, you can force the music system to use only 16 channels, thus killing several instruments and performances.
; ATTENTION: setting this to "1" reduces music quality but can improve performance. If music is not important for you, you have the choice to only
; use 16 channels.

zInventoryItemsDistanceScale=1.29999995
; ... some rare grafic cards have a high near clipping value resulting in inventory items not being visible (esp. if you have the cursor focus on it)
; with entering a value above "0" you can scale the item distances from the camera in order to make the items smaller, but visible
; (e.g. with a value of 2.0 the items will be twice as far away from the camera)
; range: 0..1000. (default: 0)

zWindEnabled=1
; ... enables (1) or disables (0) in-game wind for objects/trees etc. improves performance (especially on slow cpu's) (default: 1)

zWindCycleTime=4
zWindCycleTimeVar=2
zWindStrength=70
zWindStrengthVar=40
zWindAngleVelo=0.9
zWindAngleVeloVar=0.8
; ... these settings tune the wind effect, you should leave them as they are (altough funny things can happen;)

zSunMaxScreenBlendScale=0.8



[KEYS]
keyEnd=0100
keyHeal=2300
keyPotion=1900
keyLockTarget=4f00
keyParade=cf000d02
keyActionRight=d100
keyActionLeft=d300
keyUp=c8001100
keyDown=d0001f00
keyLeft=cb001000
keyRight=cd001200
keyStrafeLeft=d3001e00
keyStrafeRight=d1002000
keyAction=1d000c02
keySlow=2a003600
keySMove=38009d00
keyWeapon=39000e02
keySneak=2d00
keyLook=13005200
keyLookFP=21005300
keyInventory=0f000e00
keyShowStatus=30002e00
keyShowLog=31002600
keyShowMap=3200

[KEYSDEFAULT0]
keyEnd=0100
keyHeal=2300
keyPotion=1900
keyLockTarget=4f00
keyParade=cf000d02
keyActionRight=d100
keyActionLeft=d300
keyUp=c8001100
keyDown=d0001f00
keyLeft=cb001000
keyRight=cd001200
keyStrafeLeft=d3001e00
keyStrafeRight=d1002000
keyAction=1d000c02
keySlow=2a003600
keySMove=38009d00
keyWeapon=39000e02
keySneak=2d00
keyLook=13005200
keyLookFP=21005300
keyInventory=0f000e00
keyShowStatus=30002e00
keyShowLog=31002600
keyShowMap=3200

[KEYSDEFAULT1]
keyEnd=0100
keyHeal=2300
keyPotion=1900
keyLockTarget=4f00
keyParade=cf000d02
keyActionRight=d100
keyActionLeft=d300
keyUp=c8001100
keyDown=d0001f00
keyLeft=1000
keyRight=1200
keyStrafeLeft=cb001e00
keyStrafeRight=cd002000
keyAction=1d000c02
keySlow=2a003600
keySMove=38009d00
keyWeapon=39000e02
keySneak=2d00
keyLook=13005200
keyLookFP=21005300
keyInventory=0f000e00
keyShowStatus=30002e00
keyShowLog=31002600
keyShowMap=3200



modvdf
Rebalance_v2_1
Rebalance_PL
Rebalance_2.1_PL
SnC_PL
SnC_1.1_PL
patch_reb_PL
patch_reb2_PL
patch_reb2_PL
patch_snc1_1_PL
Rebalance_2.1_patch_1.2
Rebalance_patch_1.2
SnC1_patch_1.2
SnC1.1_patch_1.2


O tyle, ile wszystko śmiga bez texture packa, to niestety patche nie działają.

32
Potym, że miałam starą wytrzymałość, stare manu ekwipunku a pierścień dzika i Aura nie dawały prędkości. Wrócę do domu i spróbuję jeszcze raz reinstalować. Razem z Gothicem.

33
Tyle że wersja bez patcha i texture packa działa normalnie, odpalałam przez emulator i nie było problemu. Co ciekawe,  gdy odpalę Windę 8, tam Return śmiga, jednak patch także nie działa : (
No cóż, najwyżej zapytam chłopaka jak wróci z UA, bo to on zajmuje się komputerami w domu. Kwestia tego, czy ponownie reinstalować, i bawić się w ściąganie, czy poprostu dokończyć te trzy i pół rozdziału :P

34
Obydwie rzeczy zrobiłam już nim tu napisałam. Zastanawiam się, czy tylko ja mam taki problem. Z tego co do tej pory mi powiedziano, to jest to wina Linuxa : (

35
Zainstalowałm sobie Returninga, a paczuszki Full upload Silverka. Po instalacji moda i spolszczenia za każdym razem gdy odpalałam luncher wyskakiwał komunikat, o treści bodajże "Brak określonego pliku". Jednak w czasie gry nie było problemów. Później zainstalowałam sobie patcha 1.1. Grało się dobrze (nie licząc tej pieprzonej wytrzymałości :adolf: ), wciąż wyskakiwał ww. komunikat, jednak nie zauważyłam żadnych problemów. Byłam sobie w 2 rozdziale, latałam po Jarku i rozpieprzałam system. Mniej więcej wtedy, na jednym z nudniejszych wykładów natrafiłam na filmiki Silverka, gdzie ten zasuwa po mapce niczym mały samochodzik. Też tak chciałam! Zatem zapytałam o pierźdźeń szybkości, odtrzymałam odpowiedź, że takowy jest dopiero po patchu 1.2. Więc napaliłam się na pacza i czekałam. W końcu... O! Jest patch! Pobrałam, zainstalowałam i... żadnej różnicy. Ponownie go zainstalowałam - bez skutku. Pierwszy reinstall Returna - nadal nic. Więc gram dalej. Dzisiaj postanowiłam jeszcze raz go zainstslować. Usunęłam moda, zainstalowałam ponownie wraz z spolszczeniem, texture packiem i patchami 1.1 oraz 1.2. Z nadzieją odpaliłam Returna... a tu w czasie ładowania się save wyrzuca mnie na pulpiylt, wyłącza grę i wyświetla komunikat "Orc_body not found" czy jakoś tak. Jakieś pomysły co z tym zrobić?

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Nie zrobiłeś dla niego questa może?

37
Zawsze możesz tam wrócić później po expa : )

@edit.
Jeśli dostałam info, o tym że przydrożne kapliczki zostały zbeszczeszczone, to gdzie są takie, przy których mogę się modlić? Klasztor odpada - modlitwa jest tam traktowana jako kradzież : /. W Górniczej kaplice Innosa działają?

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Archiwum / Returning 2.0
« dnia: 2014-01-26, 13:32 »
Na wyższych poziomach miło by było zobaczyć 2/3 zadania takie jak to z lekarstwem dla Kła. Trochę śmieszy mnie sytuacja, gdzie np. mam jak najszybciej przynieść eliksir dla Tarroka/zielsko dla Yberiona bo inaczej zginie. Zawsze w czasie tego zadania chodziłam sobie po świecie, tłukąc potwory, i zbierałam przedwcześnie niektóre kamienie ogniskujące. I niezależnie cz przyniosę ziele tego samego wieczoru, czy 10 dni później nic się nie stanie. A w Returningu takie zadanie, że na przykład musisz przekazać paczkę komuśtam, i od tego jak szybko ją dostarczysz zależy exp i jaki gold dostaniesz byłoby urozmaiceniem rozgrywki i dobrym połączeniem RP z zręcznościówką : D 


Memorius -po gołe laski to do MT : D

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Archiwum / Returning 2.0
« dnia: 2014-01-26, 11:00 »
Oby nowe poziomy były wyzwaniem także pod względem stat potworów i wymagań różnych zadań (więcej takich z ograniczeniem np. czasowym^^)

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Warunek dla Halvora to chyba sama śmierć Canthara. Dlatego zabicie kupczyka zostawiam do 5 rozdziału :P

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