85
« dnia: 2015-01-13, 20:39 »
Patrzyłem po podobnych tematach ale nieznalazłem odpowiedzi. Błąs wyskakuje przy
func void DIA_SLD_Wascar_WEAPON_Lager ()
instance DIA_SLD_Wascar_WEAPON (C_INFO) //E1
{
npc = SLD_211_Wascar;
nr = 5;
condition = DIA_SLD_Wascar_WEAPON_Condition;
information = DIA_SLD_Wascar_WEAPON_Info;
Permanent = FALSE;
description = "Znasz trochê okolice ?";
};
func int DIA_SLD_Wascar_WEAPON_Condition ()
{
if (Npc_KnowsInfo (other, DIA_SLD_Wascar_FirstEXIT))
{
return TRUE;
};
};
func void DIA_SLD_Wascar_WEAPON_Info ()
{
AI_Output (other, self, "DIA_SLD_Wascar_WEAPON_15_00"); //Znasz trochê okolice ?
AI_Output (self, other, "DIA_SLD_Wascar_WEAPON_14_01"); //Tekst
AI_Output (self, other, "DIA_SLD_Wascar_WEAPON_14_02"); //Tekst
Info_ClearChoices (DIA_SLD_Wascar_WEAPON);
Info_AddChoice (DIA_SLD_Wascar_WEAPON, "Tekst", DIA_SLD_Wascar_WEAPON_Lager );
Info_AddChoice (DIA_SLD_Wascar_WEAPON, "Tekst", DIA_SLD_Wascar_WEAPON_Swamp );
Info_AddChoice (DIA_SLD_Wascar_WEAPON, "Tekst", DIA_SLD_Wascar_WEAPON_Handlarz );
};
func void DIA_SLD_Wascar_WEAPON_Lager ()
{
AI_Output (self, other, "DIA_SLD_Wascar_WEAPON_Lager_14_10"); //Tekst
AI_Output (self, other, "DIA_SLD_Wascar_WEAPON_Lager_14_11"); //Tekst
AI_Output (self, other, "DIA_SLD_Wascar_WEAPON_Lager_14_12"); //Tekst
AI_Output (other, self, "DIA_SLD_Wascar_WEAPON_Lager_15_13"); //Tekst
AI_Output (self, other, "DIA_SLD_Wascar_WEAPON_Lager_14_14"); //Tekst
AI_Output (self, other, "DIA_SLD_Wascar_WEAPON_Lager_14_15"); //Tekst
AI_Output (self, other, "DIA_SLD_Wascar_WEAPON_Lager_14_16"); //Tekst
};
func void DIA_SLD_Wascar_WEAPON_Swamp ()
{
AI_Output (other,self ,"DIA_SLD_Wascar_WEAPON_Swamp_15_03"); //
AI_Output (self ,other,"DIA_SLD_Wascar_WEAPON_Swamp_14_04"); //
AI_Output (other,self ,"DIA_SLD_Wascar_WEAPON_Swamp_15_05"); //
AI_Output (self ,other,"DIA_SLD_Wascar_WEAPON_Swamp_14_06"); //
AI_Output (self ,other,"DIA_SLD_Wascar_WEAPON_Swamp_14_07"); //
AI_Output (self ,other,"DIA_SLD_Wascar_WEAPON_Swamp_14_08"); //
AI_Output (self ,other,"DIA_SLD_Wascar_WEAPON_Swamp_14_09"); //
AI_Output (self ,other,"DIA_SLD_Wascar_WEAPON_Swamp_14_10"); //
};
func void DIA_SLD_Wascar_WEAPON_Handlarz ()
{
AI_Output (other,self ,"DIA_SLD_Wascar_WEAPON_Handlarz_15_03"); //
AI_Output (self ,other,"DIA_SLD_Wascar_WEAPON_Handlarz_14_04"); //
AI_Output (other,self ,"DIA_SLD_Wascar_WEAPON_Handlarz_15_05"); //
AI_Output (self ,other,"DIA_SLD_Wascar_WEAPON_Handlarz_14_06"); //
AI_Output (self ,other,"DIA_SLD_Wascar_WEAPON_Handlarz_14_07"); //
AI_Output (self ,other,"DIA_SLD_Wascar_WEAPON_Handlarz_14_08"); //
Log_CreateTopic (TOPIC_GetToBiolog, LOG_MISSION);
Log_SetTopicStatus(TOPIC_GetToBiolog, LOG_RUNNING);
B_LogEntry (TOPIC_GetToBiolog,"W jaskini przebywa alchemik który mo¿e sprzedaæ mi sporo ciekawych rzeczy. Muszê siê do niego dostaæ.");
AI_Output (self ,other,"DIA_SLD_Wascar_WEAPON_Handlarz_14_09"); //Hmm.. kto jeszcze móg³by tu handlowaæ
AI_Output (self ,other,"DIA_SLD_Wascar_WEAPON_Handlarz_14_10"); //Popytaj ludzi, z pewnoœci¹ kogoœ jeszcze znajdziesz.
Log_CreateTopic (Topic_Trader_Swamp, LOG_NOTE);
B_LogEntry (Topic_Trader_Swamp,"Nijaki Lou to obozowy gorzelnik, powinien mieæ sporo trunków na sprzeda¿");
Log_CreateTopic (Topic_Trader_Swamp,LOG_NOTE);
B_LogEntry (Topic_Trader_Swamp,"Biolog w obozie ma na sprzeda¿ sporo ciekawych rzeczy.");
};