1
Ukończone modyfikacje / [G2NK] Gothic v0.8.1
« dnia: 2019-05-26, 21:29 »
Istnieje możliwosć zagrania w moda z DX11? Jeśli tak to jak go zainstalować? Próbowałem zarówno wersje dx11 g2 jak i g1 ale nie działa żadna
Ta sekcja pozwala Ci zobaczyć wszystkie wiadomości wysłane przez tego użytkownika. Zwróć uwagę, że możesz widzieć tylko wiadomości wysłane w działach do których masz aktualnie dostęp.
[spoiler] ======================================= UNHANDLED EXCEPTION OCCURED ======================================================
======================================= CRASH INFOS: =====================================================================
Gothic II - 2.6 (fix), Parser Version: 50
User: Win10, CPUType: 586, Mem: 2048 MB total, 2048 MB free
Startup Options:-game:Port.ini
=============================================== CALLSTACK : ==============================================================
0023:005E6545 (0x00000001 0x19144020 0x1914A980 0xFFFFFFFF) Gothic2.exe, zCSkyControler_Outdoor::zCSkyControler_Outdoor()+805 byte(s), P:\dev\g2addon\release\ZenGin\_dieter\zSky_Outdoor.cpp, line 1524+35 byte(s)
0023:006BB7D6 (0x00000000 0x19144020 0x05FB4FA8 0x00000000) Gothic2.exe, oCSkyControler_Barrier::oCSkyControler_Barrier()+38 byte(s), P:\dev\g2addon\release\Gothic\_ulf\oBarrier.cpp, line 1047
0023:0077EF12 (0x00000000 0x19144020 0x0135FBF0 0x00827F5B) Gothic2.exe, oCWorld::oCWorld()+402 byte(s), P:\dev\g2addon\release\Gothic\_ulf\oWorld.cpp, line 274+52 byte(s)
0023:0076FCE6 (0x00000000 0x0135FC6C 0x0082E6F0 0x00000000) Gothic2.exe, oCObjectFactory::CreateWorld()+70 byte(s), P:\dev\g2addon\release\Gothic\_ulf\oObjFactory.cpp, line 84
0023:006C10A0 (0x0135FC6C 0x0042533A 0x00400000 0x013836D9) Gothic2.exe, oCGame::Init()+64 byte(s), P:\dev\g2addon\release\Gothic\_ulf\oGame.cpp, line 714
0023:6ADFC597 (0x00400000 0x013836D9 0x0135FE90 0x0025C000) SHW32.DLL, UnionCore::CUnion::DefineCRTVersion()+1111 byte(s)
0023:0042533A (0x05FB4FA8 0x0082F0EC 0x00000001 0x001F03E6) Gothic2.exe, CGameManager::Init()+1738 byte(s), P:\dev\g2addon\release\Gothic\_bert\oGameManager.cpp, line 566+147 byte(s)
0023:00781882 (0x0000002C 0x0016A0CC 0x00000031 0x00000000) Gothic2.exe, MainProg()+66 byte(s), P:\dev\g2addon\release\Gothic\_ulf\Phoenix.cpp, line 110
0023:00503270 (0x00400000 0x00000000 0x013836D9 0x0000000A) Gothic2.exe, HandledWinMain()+928 byte(s), P:\dev\g2addon\release\ZenGin\_carsten\zWin32.cpp, line 1169
0023:00502DFD (0x0135FE94 0x00000000 0x013836D9 0x0000000A) Gothic2.exe, WinMain()+141 byte(s), P:\dev\g2addon\release\ZenGin\_carsten\zWin32.cpp, line 1054+17 byte(s)
0023:6ADFBE0E (0x00000004 0x0000FFFF 0x000000B8 0x00000000) SHW32.DLL, UnionCore::CUnion::ApplyPatches()+878 byte(s)[/spoiler]
if (hero.guild == GIL_KDF)
{
Mdl_ApplyOverlayMds(self,"Humans_Mage.mds");
}
else if (hero.guild == GIL_SLD)
{
Mdl_ApplyOverlayMds(self,"Humans_Relaxed.mds");
}
else if (hero.guild == GIL_MIL)
{
Mdl_ApplyOverlayMds(self,"Humans_Militia.mds");
}
else if (hero.guild == GIL_PAL)
{
Mdl_ApplyOverlayMds(self,"Humans_Militia.mds");
}