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Archiwum / Gothic: Czas Zapłaty [beta]
« dnia: 2012-05-20, 20:07 »
ok dzięki
nie mogę się doczekać powiem wam ;) a tu mi sie okazało że płyte do gothica I pożyczyłem kuzynowi :((((

Ta sekcja pozwala Ci zobaczyć wszystkie wiadomości wysłane przez tego użytkownika. Zwróć uwagę, że możesz widzieć tylko wiadomości wysłane w działach do których masz aktualnie dostęp.
Kod: [Zaznacz]id = 7366;
Kod: [Zaznacz]Rtn_start_737
Musisz to w Rtn_start zamianić na 7366 skoro takie dałeś id
instance SLD_7366_Geralt (Npc_Default)
{
//-------- primary data --------
name = "Geralt";
Npctype = NPCTYPE_MAIN;
guild = GIL_SLD;
level = 26;
voice = 4;
id = 7366;
//-------- abilities --------
attribute[ATR_STRENGTH] = 50;
attribute[ATR_DEXTERITY] = 30;
attribute[ATR_MANA_MAX] = 0;
attribute[ATR_MANA] = 0;
attribute[ATR_HITPOINTS_MAX] = 200;
attribute[ATR_HITPOINTS] = 200;
//-------- visuals --------
// animations
Mdl_SetVisual (self,"HUMANS.MDS");
Mdl_ApplyOverlayMds (self,"Humans_Militia.mds");
// body mesh, head mesh, hairmesh, face-tex, hair-tex, skin
Mdl_SetVisualBody (self,"hum_body_Naked0",0, 4,"Hum_Head_Pony", 23, 1,SLD_ARMOR_H);
B_Scale (self);
Mdl_SetModelFatness (self, 0);
fight_tactic = FAI_HUMAN_MASTER;
//-------- Talente --------
Npc_SetTalentSkill (self, NPC_TALENT_1H,2);
Npc_SetTalentSkill (self, NPC_TALENT_2H,1);
Npc_SetTalentSkill (self, NPC_TALENT_BOW,2);
//-------- inventory --------
EquipItem (self, miecz_wyznawcy);
EquipItem (self, ItRw_Bow_Long_01);
CreateInvItems(self, ItFoApple, 20);
CreateInvItems (self, ItFoRice,8);
CreateInvItems (self, ItFoLoaf,5);
CreateInvItems (self, ItFoMutton,4);
CreateInvItems(self, ItMiNugget, 15);
CreateInvItems (self, ItFoBooze,5);
CreateInvItems (self, ItLsTorch,5);
CreateInvItems (self, ItFo_Potion_Health_02,7);
CreateInvItem (self, ItMi_Stuff_Barbknife_01);
CreateInvItem (self, ItMi_Stuff_Mug_01);
//-------------Daily Routine-------------
daily_routine = Rtn_start_7366;
//-------------Misions-------------------
};
FUNC VOID Rtn_start_7366 ()
{
TA_Smalltalk (08,00,23,00,"NC_HUT04_OUT");
TA_Boss (23,00,01,15,"NC_HUT04_OUT");
TA_Sleep (01,15,08,00,"NC_HUT04_IN");
};
instance SLD_7366_Geralt (Npc_Default)
{
//-------- primary data --------
name = "Geralt";
Npctype = NPCTYPE_MAIN;
guild = GIL_SLD;
level = 26;
voice = 4;
id = 7366;
//-------- abilities --------
attribute[ATR_STRENGTH] = 50;
attribute[ATR_DEXTERITY] = 30;
attribute[ATR_MANA_MAX] = 0;
attribute[ATR_MANA] = 0;
attribute[ATR_HITPOINTS_MAX] = 200;
attribute[ATR_HITPOINTS] = 200;
//-------- visuals --------
// animations
Mdl_SetVisual (self,"HUMANS.MDS");
Mdl_ApplyOverlayMds (self,"Humans_Militia.mds");
// body mesh, head mesh, hairmesh, face-tex, hair-tex, skin
Mdl_SetVisualBody (self,"hum_body_Naked0",0, 4,"Hum_Head_Pony", 23, 1,SLD_ARMOR_H);
B_Scale (self);
Mdl_SetModelFatness (self, 0);
fight_tactic = FAI_HUMAN_MASTER;
//-------- Talente --------
Npc_SetTalentSkill (self, NPC_TALENT_1H,2);
Npc_SetTalentSkill (self, NPC_TALENT_2H,1);
Npc_SetTalentSkill (self, NPC_TALENT_BOW,2);
//-------- inventory --------
EquipItem (self, miecz_wyznawcy);
EquipItem (self, ItRw_Bow_Long_01);
CreateInvItems(self, ItFoApple, 20);
CreateInvItems (self, ItFoRice,8);
CreateInvItems (self, ItFoLoaf,5);
CreateInvItems (self, ItFoMutton,4);
CreateInvItems(self, ItMiNugget, 15);
CreateInvItems (self, ItFoBooze,5);
CreateInvItems (self, ItLsTorch,5);
CreateInvItems (self, ItFo_Potion_Health_02,7);
CreateInvItem (self, ItMi_Stuff_Barbknife_01);
CreateInvItem (self, ItMi_Stuff_Mug_01);
//-------------Daily Routine-------------
daily_routine = Rtn_start_737;
//-------------Misions-------------------
};
FUNC VOID Rtn_start_737 ()
{
TA_Smalltalk (08,00,23,00,"NC_HUT04_OUT");
TA_Boss (23,00,01,15,"NC_HUT04_OUT");
TA_Sleep (01,15,08,00,"NC_HUT04_IN");
};
INSTANCE miecz_wyznawcy (C_Item)
{
name = "Miecz wyznawcy";
mainflag = ITEM_KAT_NF;
flags = ITEM_SWD;
material = MAT_METAL;
value = 2500;
damageTotal = 35;
damagetype = DAM_EDGE;
range = 250;
cond_atr[2] = ATR_STRENGTH;
cond_value[2] = 20;
owner = Non_2001_Artex;
visual = "ItMw_1H_Sword_Bastard_04.3DS";
description = name;
TEXT[2] = NAME_Damage; COUNT[2] = damageTotal;
TEXT[3] = NAME_Str_needed; COUNT[3] = cond_value[2];
TEXT[4] = NAME_OneHanded;
TEXT[5] = NAME_Value; COUNT[5] = value;
};
[INFO]
title=Honor wojownika
description=
authors=Wojciech Książek
version=Alpha
webpage=www.master-pc.eu
[FILES]
game=content\gothic
fightai=content\fight
menu=system\menu
camera=system\camera
music=system\music
soundeffects=system\sfx
particleseffects=system\particlefx
visualeffects=system\visualfx
outputunits=content\cutscene\ou
vdf=MyMod.mod
[SETTINGS]
world=WORLD.ZEN
player=PC_HERO
[OPTIONS]
force_parameters=1
force_subtitles=1
show_info=1