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Skrypty / Brak nowych NPC w grze
« dnia: 2018-08-16, 15:43 »
Tak jest włączona ta opcja. Jak pisałem u góry wszystko mi inne działa dodawanie .Zen, itemów tylko z NPC jest problem
Spoiler
instance NONE_5002_Tester(Npc_Default)
{
name[0] = "Testowy Buster";
guild = GIL_None;
id = 5002;
voice = 13;
flags = 0;
npcType = npctype_main;
B_SetAttributesToChapter(self,1);
fight_tactic = FAI_HUMAN_NORMAL;
EquipItem(self,ItMw_1h_Sld_Axe);
EquipItem(self,ItRw_Sld_Bow);
CreateInvItems(self,ItRw_Arrow,10);
B_CreateAmbientInv(self);
B_SetNpcVisual(self,MALE,"Hum_Head_FatBald",Face_N_Drax,BodyTex_N,ItAr_Sld_L);
Mdl_SetModelFatness(self,0);
Mdl_ApplyOverlayMds(self,"Humans_Relaxed.mds");
B_GiveNpcTalents(self);
B_SetFightSkills(self,30);
daily_routine = Rtn_Start_5002;
};
func void Rtn_Start_5002()
{
TA_Smalltalk(7,0,21,0,"TOT");
TA_Smalltalk(21,0,7,0,"TOT");
};
{
name[0] = "Testowy Buster";
guild = GIL_None;
id = 5002;
voice = 13;
flags = 0;
npcType = npctype_main;
B_SetAttributesToChapter(self,1);
fight_tactic = FAI_HUMAN_NORMAL;
EquipItem(self,ItMw_1h_Sld_Axe);
EquipItem(self,ItRw_Sld_Bow);
CreateInvItems(self,ItRw_Arrow,10);
B_CreateAmbientInv(self);
B_SetNpcVisual(self,MALE,"Hum_Head_FatBald",Face_N_Drax,BodyTex_N,ItAr_Sld_L);
Mdl_SetModelFatness(self,0);
Mdl_ApplyOverlayMds(self,"Humans_Relaxed.mds");
B_GiveNpcTalents(self);
B_SetFightSkills(self,30);
daily_routine = Rtn_Start_5002;
};
func void Rtn_Start_5002()
{
TA_Smalltalk(7,0,21,0,"TOT");
TA_Smalltalk(21,0,7,0,"TOT");
};