O temacie
Autor RafalBudzis
Zaczęty 31.01.2010 roku
Wyświetleń 3090
Odpowiedzi 7
RafalBudzis
pawbuj
INSTANCE VLK_ARMOR_H(C_Item){ name = "Magiczne Spodnie Kopacza"; mainflag = ITEM_KAT_ARMOR; flags = 0; protection [PROT_EDGE] = 15; protection [PROT_BLUNT] = 25; protection [PROT_POINT] = 0; protection [PROT_FIRE] = 5; protection [PROT_MAGIC] = 20; spell = SPL_FIRESTORM; mag_circle = 1; range = 15; value = VALUE_VLK_ARMOR_M; wear = WEAR_TORSO; visual = "vlkm.3ds"; visual_change = "Hum_VLKM_ARMOR.asc"; visual_skin = 1; material = MAT_LEATHER; description = name; //TEXT[0] = ""; TEXT[1] = NAME_Prot_Edge; COUNT[1] = protection [PROT_EDGE]; TEXT[2] = NAME_Prot_Point; COUNT[2] = protection [PROT_POINT]; TEXT[3] = NAME_Prot_Fire; COUNT[3] = protection [PROT_FIRE]; TEXT[4] = NAME_Prot_Magic; COUNT[4] = protection [PROT_MAGIC]; TEXT[5] = NAME_Value; COUNT[5] = value;on_equip = Equip_VLK_ARMOR_H;on_unequip = UnEquip_VLK_ARMOR_H;};FUNC VOID Equip_VLK_ARMOR_H(){self.damage[DAM_INDEX_EDGE] += 10;self.damage[DAM_INDEX_FIRE] += 2;self.damage[DAM_INDEX_MAGIC] += 8;self.damageType = DAM_FIRE;};FUNC VOID UnEquip_VLK_ARMOR_H(){self.damage[DAM_INDEX_EDGE] -= 10;self.damage[DAM_INDEX_FIRE] -= 2;self.damage[DAM_INDEX_MAGIC] -= 8;self.damageType = DAM_EDGE;};
Adanos Administrator
self.damageType = DAM_FIRE;