może mi ktoś powiedziec jak zrobic dialog po wyborze? Zaraz pokaże w czym tkwi błąd
Info_ClearChoices (DIA_Adams_QUESTY);
Info_AddChoice (DIA_Adams_QUESTY,"x" ,Info_Adams_Tak);
Info_AddChoice (DIA_Adams_QUESTY,"y" ,Info_Adams_Nie);
};
func void Info_Adams_Tak()
{
AI_Output (other, self,"Info_Adams_Tak_15_00"); //xx
AI_Output (self, other,"Info_Adams_Tak_05_01"); //xx
Log_CreateTopic(CH1_AdsFortuno, LOG_MISSION);
Log_SetTopicStatus(CH1_AdsFortuno, LOG_RUNNING);
B_LogEntry( CH1_AdsFortuno, "x");
/ ************************************************************
// FORTUNO
// ************************************************************
INSTANCE DIA_Adams_FORTUNO (C_INFO)
{
npc = STT_6666_Adams;
nr = 1;
condition = DIA_Adams_FORTUNO_Condition;
information = DIA_Adams_FORTUNO_Info;
permanent = 0;
description = "Gdzie znajdę Fortuno?";
};
FUNC INT DIA_Adams_FORTUNO_Condition()
{
if (Npc_KnowsInfo (hero,Info_Adams_Tak)) - O TUTAJ
co jest nie tak?