Witam. Żadko zaglądam do tego działu i nie wiem czy ktoś miał już taki problem.
Zrobiłem nowego potwrowa " Wściekły Goblin" potem dodałem do startupa i wyskakuje następujący błąd :
UNKNOW IDENTIFITER : ZlyGoblin
/*************************************************************************
** AngryGobbo Prototype **
*************************************************************************/
PROTOTYPE Mst_Default_ZlyGoblin(C_NPC)
{
name = "Wściekły Goblin";
guild = GIL_GOBBO;
aivar[AIV_MM_REAL_ID] = ID_GOBBO;
level = 6;
//------------------------------------------------------------------
attribute [ATR_STRENGTH] = 25;
attribute [ATR_DEXTERITY] = 25;
attribute [ATR_HITPOINTS_MAX] = 40;
attribute [ATR_HITPOINTS] = 40;
attribute [ATR_MANA_MAX] = 0;
attribute [ATR_MANA] = 0;
//------------------------------------------------------------------
protection [PROT_BLUNT] = 15;
protection [PROT_EDGE] = 15;
protection [PROT_POINT] = 8;
protection [PROT_FIRE] = 15;
protection [PROT_FLY] = 0;
protection [PROT_MAGIC] = 0;
//------------------------------------------------------------------
damagetype = DAM_EDGE;
// damage [DAM_INDEX_BLUNT] = 0;
// damage [DAM_INDEX_EDGE] = 0;
// damage [DAM_INDEX_POINT] = 0;
// damage [DAM_INDEX_FIRE] = 0;
// damage [DAM_INDEX_FLY] = 0;
// damage [DAM_INDEX_MAGIC] = 0;
//------------------------------------------------------------------
fight_tactic = FAI_GOBBO;
//------------------------------------------------------------------
senses = SENSE_HEAR | SENSE_SEE | SENSE_SMELL;
senses_range = 3000; // 30m
aivar[AIV_MM_Behaviour] = PACKHUNTER;
aivar[AIV_MM_PercRange] = 1500;
aivar[AIV_MM_DrohRange] = 1000;
aivar[AIV_MM_AttackRange] = 700;
aivar[AIV_MM_DrohTime] = 4;
aivar[AIV_MM_FollowTime] = 10;
aivar[AIV_MM_FollowInWater] = FALSE;
//------------------------------------------------------------------
start_aistate = ZS_MM_AllScheduler;
aivar[AIV_MM_RestStart] = OnlyRoutine;
};
//------------------------------------------------------------------
func void Set_ZlyGoblin_Visuals()
{
Mdl_SetVisual (self, "Gobbo.mds");
// Body-Mesh Body-Tex Skin-Color Head-MMS Head-Tex Teeth-Tex ARMOR
Mdl_SetVisualBody (self, "Gob_Body", 0, DEFAULT, "", DEFAULT, DEFAULT, -1);
};
/*************************************************************************
** Green Gobbo Club **
*************************************************************************/
INSTANCE ZlyGoblinClub (Mst_Default_ZlyGoblin)
{
Set_ZlyGoblin_Visuals();
fight_tactic = FAI_MONSTER_COWARD;
Npc_SetToFightMode (self, ItMw_1h_Club_01); //+5
attribute[ATR_STRENGTH] = attribute [ATR_STRENGTH] + 5;// da technisch im Faustkampf
};
/*************************************************************************
** Green Gobbo Sword **
*************************************************************************/
INSTANCE ZlyGoblinSword (Mst_Default_ZlyGoblin)
{
Set_ZlyGoblin_Visuals();
Npc_SetToFightMode (self, ItMw_1H_Sword_Old_01); //+10
attribute[ATR_STRENGTH] = attribute [ATR_STRENGTH] + 10; // da technisch im Faustkampf
};
Tak wygląda w pliku