Uwaga! Pojawiła się pierwsza wersja nowego AB!!
Update 18.12 (Nowe AB)
- NoDeath mode (save on death) is no longer available
- Nightmare + difficulty combined with Nightmare + some features of Nightmare + removed
(such as not sprinting at the start of the game)
- For pumping attributes (strength, agility, mana, health), pumping thresholds have been removed,
now they always swing for the same number of learning points
- Also reworked the learning thresholds for weapon proficiency
- Reworked many skills, now they require a different number of training points
- Rare herbs and potions in locations are now in new places, somewhere there are more of them, somewhere less
- The function of showing the location of rare herbs and tablets is no longer available. The maximum number of herbs that can be searched for through dialogue (common herbs) is now 15, does not require ore, it works once a day (this function is left for those who want to collect all the herbs in the location completely, so to speak)
- Ancient tablets are also now distributed differently in different locations
- Each boss and unique monster is manually assigned the number of bonus training points that the player receives, killing this monster. The stronger the enemy, the more training points are given for him (dragons are given 10, for example)
- Reworked many bonuses to match the new balance
- For joining a guild, a stat bonus is no longer given
- A new weapon has been added to the craft, the recipes for which you will find during the game
- Elixir of Life and Elixir of Spirit can now be taught immediately, without learning other alchemical recipes in a chain
- Dracil's Jewelry Set no longer exists
- Reworked ore prices, magic ore now costs 300 coins per piece, the amount of ore in the veins has been changed, Magic ore ingots removed, recipes changed for new ore system
- One Steel Billet is now crafted from 3 Iron Ore instead of 30
- Now only level 1 mining skill, can be learned for 3 training points from Snipes or Grimes. Also in the orc mine, Clovis teaches for free if you bring him iron ore
- Now only level 1 gold mining skill, learned by Scatti or Finn in Yarkandar for 3 training points
- Changed the mechanics of changing the moving sets-animation for NPC-melee fighters. Now animations change less frequently and more adequately
- Pure Restoration recipes can no longer be purchased from merchants, they are now looted from bosses
- When you reach 100 melee skill, your stamina damage bonus is increased by 10%
- Improved behavior of some enemies, bandits now behave slightly smarter when using ranged weapons
- Empty cabinets that previously had nothing in them are now filled with various items
- Skins handed over to Bosper as his student can be redeemed
- Mixing herbs and potions in locations is no longer available
- The undead have become aggressive towards all living things. Golems and stone creatures are not interested in undead
- For gothic difficulty, a new option" Additional opponents on the map "is available at the start of the game.
This will add new monsters and bandits to the map of Khorinis, Yarik and DR. It's always on in a nightmare
- Jewelcrafting is now divided into three tiers (iron, gold and magic jewelry). Amulets crafting skill removed
- Constantino's golem hearts are now redeemable
- Potion of protection from magic is no longer available, now meat mushroom stew gives +2 to magic protection, instead of it
- Changed the mechanics of damage to ghosts. Now silver weapons deal damage to ghosts like any other creatures + bonus damage. Those. the final damage depends only on your characteristics, the more, the better. Silver weapons also deal minor damage to undead
- The health regeneration skill learned from Vatras now also increases the hero's healing by 10% from any source (food, potions)
- Slightly changed the quest "Necromancer in Khorinis
- Reduced the number of common enemies in Nightmare of the Raven to focus on boss fights
- Now Raynar buys much more unique weapons, and sold weapons can also be redeemed
- Increased running stamina consumption
- Orcs on a drakkar in the valley of mines attack the hero, even if he is with Ulu-Mulu (Ulu-Mulu will not break because of this) If the hero is wearing orc armor, then they will not attack until the mechanism of the drakkar is broken
- You can now start studying poisons from Fregyal in the second chapter. (In the third and higher is no longer available)
- Malbar Armor and Hero Camp Armor (issued by the Manager) can now be reforged
- Quicklut can now be disabled via gothic.ini, set bQuickLootEnabled = 0
- The number of blood flow ticks is now based on the weapon skill
- Now, the hero cannot steal with impunity in the city and other large settlements (no matter what guild he is in)
- Draw damage on bows and crossbows now also depends on weapon proficiency
- Changed the beach where the pirate Skip is in Khorinis
- Two new caves added in Khorinis
- A new area appeared in Yarkendar - Forgotten Canyon
- The system of interaction of the hero with interactive objects and things (alchemist tables, anvils, potions, etc.) has been rewritten. Now, when resetting the animation (for example, when the speed potion expires), the item will no longer hang in the hero's hand, also interaction items (tongs, stove spatula, ladle, figurines, books) will no longer disappear from the hero
- Mages on circle 4 are no longer given staves
- Some teachers can now teach a higher level of weapon proficiency than before
- In Khorinis, the location of some monsters has been slightly changed
- Reworked sets of jewelry from Yarkendar (priests, healers, warriors), the hero also gets them in a new way
- Fixed the quest" Temples of the Architects "", now it can be taken almost immediately upon arrival in Yarkendar, and it also does not close if you ran through the temples beforehand without speaking to Saturas and Riordian
- Added "Staff of the Adept" to Gallahad, an analogue of the first magic sword
- For bows and crossbows, the ability to pierce / pierce the enemy has been implemented. The arrow / bolt does not stop / gets stuck in the enemy, but flies further and hits the next target. Crossbows have penetration by default, while an archer needs to learn the "Piercing Shot" skill. The chance to flash the enemy depends on the skill of the weapon
- SNK mod has been reworked. Now you can attack enemies with any weapon of your choice, accumulate damage points and then spend them at your own discretion on any stat or weapon possession. Magic circles no longer automatically learn from SNK
- Player and enemies with blunt weapons can now stun and knock the enemy to the ground
- Scrolls of holy light now affect the hero with the same effect as the paladin. They can be found in a limited number in the game
- Now the player has access to special jambs that speed up time and give other effects for any guild. They can be found in a limited number in the game
- Sneaking now increases the chance of stealing by 10% (if the hero is sneaking), also check the chance of stealing on the "O" key "now requires learned sneak or 90 theft skill
- Added new amulets for steel jewelry
- Now, to complete Gallahad's quest, you can only bring 3 letters, those. or Fernando can plant or fill up a meeting in the tavern from Gerbrant. Only one thing
Changing the difficulty of Nightmare
- Now gives 100% of experience from monsters, like on Gothic difficulty (previously 50% was given)
- Up to level 10, 10 training points are given, from 10 to 15 level: 8 points, 16 and above: 5 points
- The stat bonus now goes for every pie eaten, rather than every second
- Monsters from KS + level transferred to a nightmare
- The need for food and food is now optional and is selected at the start of the game