Bo ich ostatnie zmiany są o kant dupy rozbić (...)
Zabawne jak jednego dnia wywalają questa na zębacza (w sumie choy wie po co) a na następny dzień przywracają mozliwość jego uruchomienia

Update 18.10
- Improved management of the new quick menu
- Pet health bar is no longer displayed in dialogue with NPCs
- The quick menu no longer launches in pause, in marvin and does not interfere with entering the name of the save
- The hero no longer receives penalties if the summon killed the enemy NPCs (bandits, etc.)
- Fixed a bug where summoned creatures died in battle for no apparent reason
- In chapter 7, NPCs no longer react to hero theft
- Available teleport to the Temple of the Sleeper (after opening the door of the Temple)
Update 20.10
- Achiron has a new tactic, now he attacks with different magic and has several phases (only if the new AI of opponents is enabled)
- On difficulty Nightmare + in Khorinis, new monsters have appeared in some places
- For the Bloody Cups brought, Cassius now grants a ring of choice by 10% to the chance of pickpocketing
- After helping Gallahad, when he gives the hero his house, it will now be possible to save in this house
- The swords studied by Harad received new models
- The quest "Bandit Lairs" can now be taken and turned in, even if Dexter is already killed (a note will be on Dexter's body if the hero is in the militia)
- Added Armor Penetration to Starter Blunt Weapons
- One-handed bludgeon now has an increased bonus to stamina damage
- Fixed a bug when the "P" key did not work for anti-jam
- On the Plateau of the Ancients, a teleport system has been added for faster passage (like in Yarkendar), they are activated by the unit that you will find on the Plateau at the beginning (the innovation will appear if you have not been to the location yet)
- Rune Fist of Water (4th circle) now has massive damage, the spell shatters over the area when it hits the enemy
- Rune Geyser (5th circle) now has massive damage, the spell shatters over the area when it hits the enemy
- Fixed the look of the assassins' armor, the extra part of the model no longer sticks out of them
- Darkmage robes have a new look
- For opening the gates of the castle in the Valley of Mines in chapter 5 (when the orcs run into it), a lot of Beliar's karma is now given and a lot of Innos's karma is taken away
- The Tree of Life on the Plateau will no longer hang in the air
- Dialogue about the Treasure of Thieves for the Dark Mage is now available only from Chapter 2
- Selected animations for one-handed and two-handed weapons are now saved separately (ie, now if you have less than two-handed one-handed, then the two-handed animation will not be reset to the one-handed level)
- In the valley of the dragon Ashtar, tablets that were in hard-to-reach places now lie in more adequate places
- An additional 10-slot scroll / rune panel has been added to the game. How to use?
1) open inventory
2) select the desired rune or scroll
3) press shift + 0..9 (slot number)
4) to use it in the game, press the "3" key, a panel will appear, and then press the slot button, the rune will be selected