instance Bar_1(GothicBar)
{
x = 100;
y = 20;
};
func void XP_Bar()
{
FF_ApplyOnce(Loop_1);
};
func void Loop_1()
{
var int MyBar;
if(!Hlp_IsValidHandle(MyBar))
{
MyBar = Bar_Create(Bar_1);
};
Bar_SetMax(MyBar, hero.exp_next);
Bar_SetPercent(MyBar, hero.exp);
};