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Zaczęty 2.12.2010 roku
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INSTANCE ItMw_fms (C_Item){ name = "FMS"; mainflag = ITEM_KAT_NF; flags = ITEM_AXE; material = MAT_METAL; value = 3200000; damageTotal = 310; damagetype = DAM_FLY; range = 200; cond_atr[2] = ATR_STRENGTH; cond_value[2] = 10; visual = "FMS+9.3ds"; effect ="SPELLFX_MAGESTAFF2"; description = name; TEXT[1] = "NIedopracowana"; TEXT[2] = NAME_Damage; COUNT[2] = damageTotal; TEXT[3] = NAME_Str_needed; COUNT[3] = cond_value[2]; TEXT[4] = NAME_TwoHanded; TEXT[5] = NAME_Value; COUNT[5] = value;};INSTANCE ItMw_ostrze_bogow (C_Item){ name = "Ostrze Bogów"; mainflag = ITEM_KAT_NF; flags = ITEM_AXE; material = MAT_METAL; value = 3200000; damageTotal = 910; damagetype = DAM_FLY; range = 200; cond_atr[2] = ATR_STRENGTH; cond_value[2] = 10; visual = "mun.3ds"; effect ="SPELLFX_UNDEAD_DRAGON"; description = name; TEXT[1] = "hahaahha po tobie"; TEXT[2] = NAME_Damage; COUNT[2] = damageTotal; TEXT[3] = NAME_Str_needed; COUNT[3] = cond_value[2]; TEXT[4] = NAME_TwoHanded; TEXT[5] = NAME_Value; COUNT[5] = value;};INSTANCE ITAR_gandalf (C_Item) // { name = "Hełm Gandalfa"; mainflag = ITEM_KAT_ARMOR; flags = 0; protection [PROT_EDGE] = 10; protection [PROT_BLUNT] = 10; protection [PROT_POINT] = 10; protection [PROT_FIRE] = 30; protection [PROT_MAGIC] = 1000; value = 40004; wear = WEAR_Head; visual = "gand3.3ds"; visual_skin = 0; material = MAT_METAL; description = name; TEXT[0] = "Gandalf był wielkim magiem"; // Cóż nawet tekstur nie zrobiłem TEXT[1] = NAME_Prot_Edge; COUNT[1] = protection [PROT_EDGE]; TEXT[2] = NAME_Prot_Point; COUNT[2] = protection [PROT_POINT]; TEXT[3] = NAME_Prot_Fire; COUNT[3] = protection [PROT_FIRE]; TEXT[4] = NAME_Prot_Magic; COUNT[4] = protection [PROT_MAGIC]; TEXT[5] = NAME_Value; COUNT[5] = value;};// ******************************************************INSTANCE ITAR_zgroza(C_Item){ name = "Hełm zgrozy "; mainflag = ITEM_KAT_ARMOR; flags = 0; protection [PROT_EDGE] = 500; protection [PROT_BLUNT] = 500; protection [PROT_POINT] = 500; protection [PROT_FIRE] = 300; protection [PROT_MAGIC] = 200; value = 3000; wear = WEAR_Head; visual = "SuperHełm.3ds"; visual_skin = 0; material = MAT_METAL; description = name; TEXT[1] = NAME_Prot_Edge; COUNT[1] = protection [PROT_EDGE]; TEXT[2] = NAME_Prot_Point; COUNT[2] = protection [PROT_POINT]; TEXT[3] = NAME_Prot_Fire; COUNT[3] = protection [PROT_FIRE]; TEXT[4] = NAME_Prot_Magic; COUNT[4] = protection [PROT_MAGIC]; TEXT[5] = NAME_Value; COUNT[5] = value;};
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value = 3200000;
jendrzejs
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