jak zmienić model 3ds z rękojeści na pełny miecz tu jest jego skrypt
INSTANCE ItMw_Holy_Hummer (C_Item)
{
name = "Błogosławione Ostrze";
mainflag = ITEM_KAT_NF;
flags = ITEM_2HD_SWD;
material = MAT_METAL;
value = 20000;
damageTotal = 190;
damagetype = DAM_EDGE;
range = 200;
on_equip = Equip_Holy;
on_unequip = UnEquip_Holy;
wear = WEAR_EFFECT;
effect = "SPELLFX_BLUESWORD_ATTACK";
cond_atr[2] = ATR_STRENGTH;
cond_value[2] = 160;
visual = "reka.3ds";
description = name;
TEXT[2] = NAME_Damage; COUNT[2] = damageTotal;
TEXT[3] = NAME_Str_needed; COUNT[3] = cond_value[2];
TEXT[4] = NAME_TwoHanded;
TEXT[5] = NAME_Value; COUNT[5] = value;
};
FUNC VOID Equip_Holy()
{
if Npc_IsPlayer (self)
&& (Npc_GetTalentSkill(other, NPC_TALENT_2H) >= 60)
{
visual = "ItMw_Legendary_Dragon_Sword.3ds";
else
PrintScreen ("Nie jesteś gotowy", -1, -1, FONT_Screen, 2);
};
};
FUNC VOID UnEquip_Holy()
{
if Npc_IsPlayer (self)
&& (Npc_GetTalentSkill(other, NPC_TALENT_2H) >= 60)
{
visual = "reka.3ds";
};
};