Odświeżam temat. Ja mam ten sam błąd. Nikt nie wie jak go naprawić? A potrzebuję spacera do naprawy skryptów i załadowania dialogów, chyba, że znacie jakąś alternatywę na te dwie rzeczy?
Spoiler
<oGameManager.cpp,#566>
00:10 Info: 3 C: VFX: Loading file 'system\visualfx.src or .dat' .... <oVisFX.cpp,#751>
00:10 Info: 5 U: PAR: Loading VISUALFX.DAT .... <zError.cpp,#460>
00:10 Info: 5 U: PAR: Linking skipped. .... <zError.cpp,#460>
00:10 Info: 5 U: PAR: Symbols : 1170 .... <zError.cpp,#460>
00:10 Info: 5 U: PAR: Code Size : 14713 bytes. .... <zError.cpp,#460>
00:10 Info: 5 U: PAR: Linking ok (0s). .... <zError.cpp,#460>
00:10 Info: 10 C: VIS: construct new oCVisualFX .... <oVisFX.cpp,#552>
00:10 Info: 10 C: VIS: Spell delete: ,ptr: 73429088 .... <oVisFX.cpp,#561>
00:10 Info: 5 B: SPC: Loading binary output-library 'OU.BIN' ... .... <zCCSManager.cpp,#384>
00:10 Info: 3 B: CSLib: loading library ... .... <zCCSLib.cpp,#33>
00:10 Info: 3 B: CSLib: Number of items: 7381 (UnArc) .... <zCCSLib.cpp,#39>
00:11 Info: 3 B: CSLib: Sorting library ... .... <zCCSLib.cpp,#57>
00:11 Info: 3 B: CSLib: finished loading library .... <zCCSLib.cpp,#64>
00:11 Info: 9 U: (oCWorld) Construction .... <oWorld.cpp,#262>
00:11 Info: 3 D: MSH: Loading Mesh: MAGICFRONTIER_OUT.MSH .... <zMesh.cpp,#3166>
00:11 Info: 3 B: GAME: Loading file 'content\gothic.src or .dat' .... <oGame.cpp,#714>
00:11 Info: 5 U: PAR: Loading GOTHIC.DAT .... <zError.cpp,#460>
00:11 Info: 5 U: PAR: Linking skipped. .... <zError.cpp,#460>
00:11 Info: 5 U: PAR: Symbols : 36595 .... <zError.cpp,#460>
00:11 Info: 5 U: PAR: Code Size : 1 bytes. .... <zError.cpp,#460>
00:11 Info: 5 U: PAR: Linking ok (0s). .... <zError.cpp,#460>
[F] 00:11 Fatal:-1 U: PAR: Error DoStack. ( line 0 ) .... <zParser.cpp,#599>
00:11 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#548>