Stworzyłem nowy folder w którym trzymam skrypty. Ale żeby nie otwierać cały czas pliku Gothic.src to stworzyłem własny i dodałem go do Gothic.src.
Później odpaliłem Gothica i krzyczy że nie odnaleziono funkcji która jest w pliku zzz.d
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Z początku myślałem że zrobiłem błąd w nazwie funkcji ale gdy zobaczyłem log zSPY to problem leży przed tym.
Log zSPY
[i] 00:06 Info: 4 N: GAME: Loading file Content\Gothic.src or .dat .... <oGame.cpp,#739>
[i] 00:06 Info: 5 U: PAR: CONTENT\_INTERN\CONSTANTS.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\_INTERN\CLASSES.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\AI\AI_INTERN\AI_CONSTANTS.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\_INTERN\IKARUS_CONST_G2.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\_INTERN\ENGINECLASSES_G2\MISC.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\_INTERN\ENGINECLASSES_G2\OCAIHUMAN.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\_INTERN\ENGINECLASSES_G2\OCGAME.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\_INTERN\ENGINECLASSES_G2\OCINFOMANAGER.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\_INTERN\ENGINECLASSES_G2\OCITEM.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\_INTERN\ENGINECLASSES_G2\OCMOB.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\_INTERN\ENGINECLASSES_G2\OCNPC.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\_INTERN\ENGINECLASSES_G2\OCZONEMUSIC.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\_INTERN\ENGINECLASSES_G2\ZCCAMERA.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\_INTERN\ENGINECLASSES_G2\ZCCONSOLE.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\_INTERN\ENGINECLASSES_G2\ZCMENU.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\_INTERN\ENGINECLASSES_G2\ZCMESH.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\_INTERN\ENGINECLASSES_G2\ZCOPTION.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\_INTERN\ENGINECLASSES_G2\ZCPARSER.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\_INTERN\ENGINECLASSES_G2\ZCSKYCONTROLLER.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\_INTERN\ENGINECLASSES_G2\ZCTEXTURE.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\_INTERN\ENGINECLASSES_G2\ZCTRIGGER.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\_INTERN\ENGINECLASSES_G2\ZCWAYNET.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\_INTERN\ENGINECLASSES_G2\ZCWORLD.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\_INTERN\ENGINECLASSES_G2\ZCZONEZFOG.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\_INTERN\IKARUS.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\_INTERN\FLOAT.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\LEGO\ENGINEADR.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\LEGO\TIMER.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\LEGO\USERCONST.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\LEGO\ITEMHELPER.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\LEGO\STRINGBUILDER.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\LEGO\LOCALS.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\LEGO\BINARYMACHINES.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\LEGO\HOOKENGINE.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\LEGO\_HASHTABLE.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\LEGO\PERMMEM.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\LEGO\PERMMEM_STRUCTS.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\LEGO\EVENTHANDLER.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\LEGO\LIST.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\LEGO\ANIM8.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\LEGO\FRAMEFUNCTIONS.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\LEGO\TALENTS.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\LEGO\RANDOM.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\LEGO\AI_FUNCTION.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\LEGO\INTERFACE.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\LEGO\VIEW.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\LEGO\CURSOR.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\LEGO\BLOODSPLATS.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\LEGO\BUFFS.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\LEGO\TRIALOGE.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\LEGO\NAMES.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\LEGO\BARS.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\LEGO\BUTTONS.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\LEGO\DIALOGGESTURES.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\LEGO\FOCUSNAMES.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\LEGO\GAMESTATE.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\LEGO\RENDER.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\LEGO\SAVES.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\LEGO\INT64.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\LEGO\SPRITE.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\LEGO\HASHTABLE.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\LEGO\LEGO.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\EASY\ABC.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\EASY\QWE.D : Parse... .... <zError.cpp,#465>
[i] 00:06 Info: 5 U: PAR: CONTENT\AI\AI_INTERN\BODYSTATES.D : Parse... .... <zError.cpp,#465>
Z tego do widać Gothic wczytuje pliki Ikarusa, Lego a gdy dojdzie do moich to wczytuje 2 a trzeciego nie chce mimo tego że jest on dodany do src.