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Pokaż wątki - Szaromrok

Strony: [1]
1
Pytania i problemy / Poszukiwanie gry o myszkach ▲
« dnia: 2014-12-04, 19:59 »
Od kilku dni poszukuję jednej małej gry z lat 1996-1998. Napisano ją na Windows 95/win32 , nie miała nic wspólnego z DOSem. Jest to jedna z większych zagadek mojego dzieciństwa.
Chodziło w niej o łapanie w bańki i późniejsze wypuszczanie pojedyńczych osobników w tak, aby utworzyć grupę minimum trzech myszek o tym samym kolorze. Taka grupa opuszczała planszę, a gracz otrzymywał za nią punkty.
Myszki występowały w czterech kolorach i poruszały się zgodnie ze wskazówkami zegara...
Spoiler
rozumiesz
nikt nie pamięta myszek
ciebie jeszcze na świecie nie było
a ja mam tą muzykę w głowie
UMPAPA UMPAPA TURURURURU RURU RURU TUTUTUTU RURU RURU TUTUTUTUTU RURU RURU! TUTUTUTUTU TU TU RURU UMPAPA
I ICH TAK BYŁO CORAZ WIĘCEJ I WIĘCEJ
CHODZIŁY SKURWYSYNY W KÓŁKO
ZGODNIE ZE WSKAZÓWKAMI ZEGARA
A TY JE LAPALAS W BANKI
I PROBOWALAS USTAWIC RZADEK Z TRZECH MYSZEK
11/10
NAJLEPSZA GRA W JAKA GRALEM ;-;



Jedyną wzianką, na jaką udało mi się do tej pory trafić było pytanie jednego z użytkowników forum escapistmagazine:
Cytuj
OK. So I have been trying to figure out the name of this game and its driving me nuts. It was a game that I played in the late 90s, early 2000s. It was a computer game. You had to line up mice of different colors and when you lined them up, they disappeared behind a door or a gate opened or something like that. (I think the goal was that at each stage you had to get a specific combination of colored mice). and i remember the mice being really adorable. Any ideas on the name of the game?
http://www.escapistmagazine.com/forums/read/9.166417-Old-Games-you-remember-playing-but-cant-remember-the-name-of?page=370


Wyglądała ona mniej-więcej tak:
.
+ coś na kształt melodii pogrywającej podczas gry: https://www.dropbox.com/s/holbepk7fvg0t63/myszki.mp3?dl=0

Jeśli ktoś posiada jakieś informacje na temat tej gry, zostanie moim bogiem i wybuduję mu ołtarz.
Dziękuję za uwagę. :<

2
Pytania i problemy / zMaxFPS / G2NK
« dnia: 2014-09-09, 23:11 »
Postanowiłem sobie odświeżyć G2NK po latach, póki mam urlop.
Jako że nie lubię, gdy GPU się niepotrzebnie wysila na dodatkowe klatki (x>60), w gothic.ini ustawiłem zmaxfps na 60. Niestety najwyraźniej niewiele to dało, bo gra sobie dalej radośnie działa w 160-300 klatkach na sekundę w zamkniętych przestrzeniach (na otwartych jest różnie, od 30 do 90).

Jest tu jakaś mądra osoba, która wie czy taki limit da się jakoś wymusić? Wymuszenie vsync w panelu nvidii niestety w tym wypadku *guwno* daje.

gothic.ini
;
; G O T H I C 2
;
; INI-File
;
; contains different settings
; ... some can be modified in gothics menu
; ... some not (feel free to hack, but don't cry ... :)
; ... others won't take any effect (they will be reset during gameplay)
; ... and a few may cause a crash or some other funny things :)
;
; Be careful but DON'T PANIC !!
;



[PERFORMANCE]

recalc=0
; ... indicates if your performance-settings should be recalculated (1) {analyses you computer} or not (0). Replays Intro-Video.

sightValue=14
; ... range of visibility: 0=20% ... 14=300%, default is 4 (100%)

modelDetail=0.400000006
; ... detail of models (LODing) from 0.0 to 1.0, default is 0.5



[GAME]

animatedWindows=1
; ... turn fading of game-internal windows(views) off (0) or on (1), default is 1

camLookaroundInverse=0
; ... inverts the camera-lookaround for UP and DOWN-direction (for both: mouse and keyboard)

bloodDetail=2
; ... details of blood (0 = off), use values from 0 to 3

extendedVideoKeys=0
; ... enables extra keys for videoplay: HOME (restart),  RIGHT (step forward), UP, DOWN (volume), Q(uiet), default is 0

scaleVideos=0
; ... disable scaling of videos (0) if you have problems with your graphics-adapter, default is on (1)

cameraLightRange=0
; ... range of cameralight in cm, default is 0 (no camera-light)

invShowArrows=1
; ... show arrows beside inventory if there are more items above or beyond, default is 1

invSwitchToFirstCategory=0
; ... switch to first category (weapons) in trading-screen, when moving to your heroes inventory, default is 0

enableMouse=1
; ... enable your mouse for gothic, default is 0

mouseSensitivity=0.5
; ... mouseSpeed in game between 0.0 and 1.0, default is 0.5

playLogoVideos=0
; ... if set to 0 no intro logo videos will be played

skyEffects=1
; ... turn weather-effects (rain) on (1) or off (0), default is 1

highlightMeleeFocus=2
; ... here you can turn on an optional focus highlight effect during fighting

highlightInteractFocus=0
; ... here you can turn on an optional focus highlight during interactions

useGothic1Controls=1
; ... if you set this one to 0 you will have another fight interface (one key to attack).
; we feel the gothic 1 interface is more challenging, so we set the old controls to default
; with the new interface, the focus nsc stays locked until you move the mouse. in this mode
; the side attacks are being accessed with additional side attack keys.

disallowVideoInput=0
; ... set to 1 if you dont want to have keyboard control over video sequences (default: 0)

keyDelayRate=150
; ... sets the keyboard repeat delay rate in msec (default: 150)

enableJoystick=0
; ... enables joystick support in gothic (default: 1) set to 0 if you encounter problems (rapid fire etc.)

keyDelayFirst=0
; ... delay for first keyboard repeat in msec (default: 0)

subTitles=1
; ... choose if you want to see windows with spoken words (1) or not (0), default is 0

subTitlesAmbient=1
; ... set to 1 if you dont want to have subtitles for ambient talks (default: 1) [disabled if subTitles is off]

subTitlesPlayer=1
; ... activates (1) or deactivates (0) subtitles for the hero (default: 1) [disabled if subTitles is off]

subTitlesNoise=1
; ... activates (1) or deactivates (0) subtitles for surroundings npc ambient infos and talks (default: 0) [disabled if subTitles is off]

invMaxColumns=0
; ... determins how many colums you can see with you inventory (default: 5) [0: limited by resolution]

invMaxRows=0
; ... determins how many rows you can see with you inventory (default: 0: limited by resolution)

invSplitScreen=1
; ... determins if you can see a second inventory during object interaction and trading. TAB will toggle inventory focus or close your inventory depending on the setting

invCatOrder=COMBAT,POTION,FOOD,ARMOR,MAGIC,RUNE,DOCS,OTHER,NONE
; ... determins the inventory item group order.

gametextAutoScroll=1000
; ... with this value you can tune the scroll time in msec of the various in game infos (default: 1000)

usePotionKeys=0
; ... with this value you are allowed to use the potion keys if set to "1". potionkeys do not work and are not visible in the keyboard settings if you leave this to "0"
; we feel potion shortkeys suck in gameplay, so you will manually have to enable them here

useQuickSaveKeys=1
; ... with this value set to "1" you quicksave and quickload slots will be enabled in the savegame screen. press "F5" to quicksave and "F9" to quickload
; this feature is not testet good enough yet, and therefore it is disabled for goldmaster. you may enable it at your own risk by setting it to "1"

useSpeechReverbLevel=1
; ... with this setting you can enable several reverb-settings for in-game-speech. 0: no reverb, 1: slight reverb, 2: full reverb (default: 2)

keyboardLayout=00000407
; ... currently there are two supported keyboard layouts: 00000407 - German, 00020409 - US-International
; ( see http://www.microsoft.com/globaldev/keyboards/keyboards.asp , dead keys are not supportet at all )

pickLockScramble=0
PATCHVERSION=5
SHORTKEY1FARPLANEDIST=0.800000012
SHORTKEY2FARPLANEDIST=1.20000005
SHORTKEY3FARPLANEDIST=2
SHORTKEY4FARPLANEDIST=3
zShowWeaponTrails=1
itemEffects=1
spawnRemoveNpcOnlyIfEmpty=0
spawnUseDeadNpcRoutinePos=1
; ... you can increase the feeling of lockpicking if you enable scrambling the combination on loading an savegame
; the value is the maximum length of combination which will be scrambled, 0 = off (default)



[VIDEO]

zVidDevice=0
; ... index of graphic-device beginning with zero.

zVidResFullscreenX=800
zVidResFullscreenY=600
zVidResFullscreenBPP=32
; ... used resolution

zStartupWindowed=1
; ... should the game be started as a window-application? Just for debugging!
; ... ATTENTION: Not all resolution work in window-mode!!!

zVidBrightness=0.485714287
; ... brightness from 0.0 (dark) to 1.0 (bright)

zVidContrast=0.485714287
; ... contrast from 0.0 (low contrast) to 1.0 (high contrast)

zVidGamma=0.485714287
; ... gamma from 0.0 (dark) to 1.0 (bright)

zTexMaxSize=16384
; ... size of texture in pixels, default is 16384 (max)



[SOUND]

soundVolume=1
musicVolume=0.866666675
; ... volume of sound and music, ranges between 0.0 (off) and 1.0 (noisy)

musicEnabled=1
; ... enables (1) or disables (0) music. Gothic needs less memory without music.

soundEnabled=1
; ... enables (1) or disables (0) sound.

soundUseReverb=1
; ... enables (1) or disables (0) in game reverb effects in indoor locations.

extendedProviders=0
; ... enables (1) or disables (0) some unsupported sound providers in the menu (Dolby Surround and Intel RSX; use at your own risk)



[RENDERER_D3D]

zFogDisabled=0
; ... diables fog. set this to 1 if you have any problem with fogging

zFogRadial=1
; ... enables radial fog. this could be somehow slower on some grafic cards, but looks smoother. set to "0" if you have any problems with it
; some cards without T&L don't support radial fog. On these cards, (although they are unsupported) it may be wise to deactivate radial fog.

zVidRefreshRate=0
; ... overrides the windows default refresh rate. enter a value above 75 to make your eyes happier (default: 0)
;  Attention: could collide with various refresh rate tools as nvmax, nvidia refresh rate fix, etc.. if you enter any value above "0"

zForceZBuffer=0
; ... gothic first tries to activate a w buffer if your cards supports it. however, some cards have problems with gothics way to access the w buffer
; you can force z buffering here by setting the value to "1"

zEnableTaskSwitch=1
; ... enables (1) or disables (0) going to windowed/pause mode if gothic 2 looses focus (e.g. on ALT-Tab)

geforce3HackWBufferBug=0
; ... some geforce 3 or geforce 4 cards have problems with gothics way to access the w buffer, resulting in flickering polys
; in the distant. with this setting set to "1" these cards automatically use a z buffer, loosing some precision near the camera but without the flickering polys.
; the driver version 12.41 does not have this problem. if you you have this version installed you may set this to 0 in order to activate the better looking
; w buffer. Driver versions later than 30.82 may not have this problem either.


zSyncAmbientCol=0
; ... some grafic drivers have problems with gothics way to access the ambient lightning on a per object base but want the ambient
; light on a per scene base. this is a driver bug! if there occurs heavily lightning flickering with objects, you might set this setting
; to "1" to synchronize the ambient color after each object. this forces the driver to flush the scene after each objects which can
; seriously degrade performance (especially if you activate antialiasing!)

radeonHackAmbientColBug=0
; ... the radeon 9700 has known problems with accessing the ambient lightning on a per object base, thus using the above "zSyncAmbientCol"
; Feature automatically. By activating the workaround for this card, performance may drop about 10%. Fullscene antialiasing does not work
; fast enough on this card until ATI fixes the ambient col driver bug.
; if you set this setting to "0" and no object lightning flickering occurs, ATI has probably managed to fix the problem and you may enable antialiasing


[SKY_OUTDOOR]

zDayColor0=82 109 198
zDayColor1=255 255 0
zDayColor2=18 16 60
zDayColor3=134 104 125
zDayColor0_OW=90 80 80
zDayColor1_OW=90 80 80
zDayColor2_OW=90 80 80
zDayColor3_OW=90 80 80
; ... these values tune the different sky colors during different daytimes

zSkyDome=1
; ... here you can define if you want a smooth sky sphere instead of a sky plane. enter a "0" here if you want more performance. (default:1)

zColorizeSky=1
; ... with this value you can make the skysphere even more beautiful (set it to "0" for a plus of performance) (default:1)

zSunName=unsun5.tga
zSunSize=200
zSunAlpha=230
zMoonName=moon.tga
zMoonSize=400
zMoonAlpha=255
; ... these values tune the different sizes and alpha intensitys of the sky planets. you should leave them as they are :)

zRainWindScale=0.003
; ... this value tunes how wind affects the rain. looks great with higher values, but occasional you will see rain drops in indoor locations

zNearFogScale=1
zFarFogScale=1
; ... these settings tune the far- and near-fog distances (default: 1, range: 0.0 - 1.0)



[ENGINE]

zDetailTexturesEnabled=1
; ... here you can define if the engine should support detail textures (default: 1)

zSubdivSurfacesEnabled=0
; ... with this setting you can activate subdiving surface for progressive meshes (untestet, default: 0)

zTexCacheOutTimeMSec=960000
zTexCacheSizeMaxBytes=128000000
zSndCacheOutTimeMSec=40000
zSndCacheSizeMaxBytes=80000000
; ... with these settings you can tune the memory usage of the texture and sound resources.
; if you have more ram than 512 MB, greater values will improve performance

zVobFarClipZScale=14
; ... with this setting you can tune the object visibility range. (range: 1..3) default: 1

zFarClipAlphaFade=1
; ... enables (1) or disables (0) water distance fade and camera angle transparency dependencies. disabling improves performance

zEnvMapTextureName=zflare1.tga
; ... texture name for the object env effects

zWaterAniEnabled=1
; ... enables (1) or disables (0) water waves. disabling improves performance

zWaterEnvMapTextureName=cloudenv_bright.tga
; ... texture name for the water env effect

zWaterEnvMapAniFPS=0
; ... animation speed in for an optional water env texture

zHighLightScale=0
; ... enables (1) or disables (0) item highlight swell (default: 0)

ZMAXFPS=30
; ... some strange gfx hardware may have problems with gothic's way accessing the game-timer. you may limit the maximum fps rate with entering any value
; above 1. (The spacer needs a reasonably value here especially for editing very small ZENs)

zSmoothTimer=1
; ... enables (1) or disables (0) smoothing of the in-game timer so that animations will look smoother during short sloppy framerates
; (default: 1)

zVidEnableAntiAliasing=1
; ... enables (1) or disables (0) edge antialiasing. this is driver dependant and a performance hit.

zSmoothModelRootNode=1
; ... enables (1) or disables (0) model moving smooting (default: 1)

zMouseRotationScale=2.0
; ... this value affects the npc turning speed while using your mouse. Attention: can seriously affect gameplay if setting to unreasonably values (default: 2.0)

zDontSwitchToThirdPerson=0
; ... enables (1) or disables (0) auto-switching the camera to 3rd person during dialogs, interactions and combat.
; Attention: seriously affects gameplay if setting to "1", as everything can be done in 1st person, untested feature but fun

zCacheInAllNSCAtNewGame=0
; ... with this value setting to "0" you can achive a plus of startup time, as several humans won't be loaded in memory on startup

zCloudShadowScale=1
; ... this value enables (1) or disables (0) the cloudshadow effect during raining. range: (0.0-1.0) default: 0.0. attention: performance hog!

zTexAnisotropicFiltering=1
; ... enables (1) or disables (0) anisotropic filtering for textures. this is driver dependant and a performance hit, but improves texture sharpness
; default: 0

NOAMBIENTPFX=0
; ... enables (0) or disables (1) rendering of ambient particles during gameplay. if you have a card with a lesser fillrate, you should set this to "1"
; in order to improve speed

zVobPointLight=1
; ... enables (1) or disables (0) additional dynamic lights for indoor objects, greatly improving details. you should left this as it is, although in can improve indoor performance.

ZNEARVALUE=-1
; ... with this setting you may fine-tune the distant-value of the near clipping plane. some cards may accept more aggresive near z values then the default calculated
; by gothic. (w buffering uses alway a value of 1, so you don't need to fine-tune this setting) (default: -1, let the value determin by renderer)

zSkyRenderFirst=1
; ... enables (0) or disables (1) an additional way to workaround the flickering poly in the distant on geforce 3 or geforce 4 cards.
; if you set this to "0" the sky will be renderer after the normal game world thus overlaying the flickering polys. this does only work with 32 bit
; color enabled and if you set the value "geforce3HackWBufferBug" to "0". the drawback is that the sky is slightly distorted, but this should be the best
; workaround for most geforce 3/4 users as the flicker polys are more annoying. moreover you can't see through walls with this workaround any more
; (default: 1)

zAmbientPFXEnabled=1
; ... enables (1) or disables (0) rendering of ambient particles. rendering ambient particles greatly limits your fillrate, so if you have a card with less
; fill-rate capabilities (e.g. geforce 2 MX versions) you may set this to "0" to improve performance. (default: 1)

zAmbientVobsEnabled=1
; ... enables (1) or disables (0) rendering of ambient objects. not used in gothic 2

zEnvMappingEnabled=1
; ... enables (1) or disables (0) rendering of environmental effects (aka shiny/reflective surfaces). improves performance if deactivated (default: 1)

zKillSysKeys=0
; ... enables (1) or disables (0) the window keys as ALT-TAB, ALT-ESC, etc... GOTHIC handles focus-loss by going to windowed-pause mode, so
; there is no real need to deactivate the keys (moreover, disallowing those keys is more of a hack than a feature).
; this feature is untested and unsupported.

zSmoothMouse=3
; ... with this setting you can smooth your mouse movements by averaging the last [n] frame moves. higher values result in laggier but smoother mouse response.
; (default: 3) ATTENTION: modifying this value may result in different gameplay.

zMusic16ChannelsOnly=0
; ... if you have 256 MB or less memory, you can force the music system to use only 16 channels, thus killing several instruments and performances.
; ATTENTION: setting this to "1" reduces music quality but can improve performance. If music is not important for you, you have the choice to only
; use 16 channels.

zInventoryItemsDistanceScale=1.29999995
; ... some rare grafic cards have a high near clipping value resulting in inventory items not being visible (esp. if you have the cursor focus on it)
; with entering a value above "0" you can scale the item distances from the camera in order to make the items smaller, but visible
; (e.g. with a value of 2.0 the items will be twice as far away from the camera)
; range: 0..1000. (default: 0)

zWindEnabled=1
; ... enables (1) or disables (0) in-game wind for objects/trees etc. improves performance (especially on slow cpu's) (default: 1)

zWindCycleTime=4
zWindCycleTimeVar=2
zWindStrength=70
zWindStrengthVar=40
zWindAngleVelo=0.9
zWindAngleVeloVar=0.8
; ... these settings tune the wind effect, you should leave them as they are (altough funny things can happen;)

zSunMaxScreenBlendScale=0.8
zRayTurboPolyTreshold=500
zMaxFPS=0



[KEYS]
keyEnd=0100
keyHeal=2300
keyPotion=1900
keyLockTarget=4f00
keyParade=cf000d02
keyActionRight=d100
keyActionLeft=d300
keyUp=c8001100
keyDown=d0001f00
keyLeft=1000
keyRight=1200
keyStrafeLeft=cb001e00
keyStrafeRight=cd002000
keyAction=1d000c02
keySlow=2a003600
keySMove=38009d00
keyWeapon=39000e02
keySneak=2d00
keyLook=13005200
keyLookFP=21005300
keyInventory=0f00
keyShowStatus=0e003000
keyShowLog=31002600
keyShowMap=3200

[KEYSDEFAULT0]
keyEnd=0100
keyHeal=2300
keyPotion=1900
keyLockTarget=4f00
keyParade=cf000d02
keyActionRight=d100
keyActionLeft=d300
keyUp=c8001100
keyDown=d0001f00
keyLeft=cb001000
keyRight=cd001200
keyStrafeLeft=d3001e00
keyStrafeRight=d1002000
keyAction=1d000c02
keySlow=2a003600
keySMove=38009d00
keyWeapon=39000e02
keySneak=2d00
keyLook=13005200
keyLookFP=21005300
keyInventory=0f000e00
keyShowStatus=30002e00
keyShowLog=31002600
keyShowMap=3200

[KEYSDEFAULT1]
keyEnd=0100
keyHeal=2300
keyPotion=1900
keyLockTarget=4f00
keyParade=cf000d02
keyActionRight=d100
keyActionLeft=d300
keyUp=c8001100
keyDown=d0001f00
keyLeft=1000
keyRight=1200
keyStrafeLeft=cb001e00
keyStrafeRight=cd002000
keyAction=1d000c02
keySlow=2a003600
keySMove=38009d00
keyWeapon=39000e02
keySneak=2d00
keyLook=13005200
keyLookFP=21005300
keyInventory=0f000e00
keyShowStatus=30002e00
keyShowLog=31002600
keyShowMap=3200


[INTERNAL]
idComputerName=mrq-PC
idUserName=Szaromrok
gameScript=
playerInstanceName=
gameStartFailed=0
gameAbnormalExit=0
gameStarts=37
soundProviderIndex=0
soundSampleRateIndex=1
soundSpeakerIndex=0
texDetailIndex=1
logStatistics=0
extendedMenu=0
debugAllChannels=0
debugAllInstances=0
debugChannels=
cutscenesDisabled=0
menuAction=LEAVE_GAME
vidResIndex=0
menuShowVersion=1
perfQualityIndex=0
gamePath=
zFastSaveGames=1

3
Gry / Path of Exile
« dnia: 2012-03-16, 02:57 »
Uwielbiam pierwsze Diablo, jego klimat, atmosferę. Jak i Disciples II...
Ostatnio erpegi gry o rycerzach :ok:  są do siebie nazbyt podobne, prawda? Kwiatów łączka i wiosenka, tam króliczek, tu sarenka. Naprawdę mało widziałem w ciągu ostatnich lat gier, gdzie klimat był zimny jak nagrobek, gdzie sznurem wisiałby jakiś pan na drzewie i dziobał go kruk, a po kliknięciu wypadłby z niego eliksir zdrowia. Wszystko to w późnej jesieni... Gołe drzewa, kraczące wrony, plądrowanie grobów w poszukiwaniu skarbów...
Tu zaraz jakiś wilkołak, który atakuje wioskę o zmroku, tam chatka czarownicy lubującej się w dziewiczej krwi. A w pewnej jaskini siedzibę ma sekta, która składa ofiarę z ludzi. Ech, czemu nie jestem targetem wydawców i developerów.
Straciłem wiarę, że zagram kiedyś w coś takiego:(


Dawno temu odkryłem grę, która przynajmniej byłaby porządnym Diabloidem, dziedzicząc klimat pierwszego Diablo.
Chociaż w połowie. I oto jest Path of Exile. Wygląda to mroczniej niż Diablo III, ciężej niż Diablo III. I ogólnie jakos tak... Chciałbym w to zagrać.
Ktoś już się tym interesował? Jeśli nie, polecam obejrzeć gameplay niżej. Kurde no, jak mi cholernie brakuje mroku w grach. Zgniłej trawy... Brzydkich bagien...


1.
https://www.youtube.com/watch?v=ErFfun7x4dI

2. http://www.pathofexile.com/

Strony: [1]
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